Is Gallade good in Pokemon Champions?
- Psychic/Fighting types
- Base stat total 518
- Weak to Flying, Ghost, Fairy
Base Stats
Gallade Weaknesses & Resistances
Gallade Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Gallade's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Prevents any priority moves from hitting friendly Pokémon this turn.
For five turns, slower Pokémon will act before faster Pokémon.
If the user takes damage before attacking, the attack is canceled.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
Has a chance to lower the target’s Special Defense by one stage.
Hits the target two turns later.
Has a chance to lower the target’s Special Defense by one stage.
Ignores the target’s stat modifiers.
Never misses.
Inflicts regular damage with no additional effect.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to make the target flinch.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Has an increased chance for a critical hit.
Lowers the target’s Speed by one stage.
Inflicts regular damage with no additional effect.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Speed by two stages.
Raises the user’s Attack and Defense by one stage.
Raises the user’s Special Attack and Special Defense by one stage.
Inflicts regular damage with no additional effect.
Heals the target for half its max HP.
Puts the target to sleep.
Prevents the target from using any moves that the user also knows.
Reduces damage from special attacks by 50% for five turns.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Negates held items for five turns.
Protects Pokémon on the ground from priority moves and increases the power of th…
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
User and target swap abilities.
User and target swap items.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Burns the target.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Requires a turn to charge before attacking.
Inflicts regular damage with no additional effect.
Inflicts regular damage and can hit Dig users.
Has an increased chance for a critical hit.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Has an increased chance for a critical hit.
Has a chance to paralyze the target.
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
Has a chance to poison the target.
Has a chance to lower the target’s Special Defense by one stage.
Prevents the target from using sound-based moves for two turns.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Has a chance to burn the target.
Has a chance to freeze the target.
Has a chance to lower the target’s Special Attack by one stage.
Has a chance to make the target flinch.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Has an increased chance for a critical hit.
Has double power if the target has a major status ailment.
Target drops its held item.
Never misses.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to raise the user’s Special Attack by one stage.
Drains 75% of the damage inflicted to heal the user.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts regular damage with no additional effect.
Hits through Protect and Detect.
Inflicts regular damage with no additional effect.
Lowers the target’s Attack by two stages.
Confuses the target.
If the user faints this turn, the target automatically will, too.
Disables the target’s last used move for 1-8 turns.
Raises the user’s evasion by one stage.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Prevents the target from leaving battle.
Lowers the target’s Attack and Special Attack by two stages. User faints.
For five turns, protects all Pokémon on the ground from major status ailments an…
Inflicts damage equal to the user’s level.
Sets the user’s and targets’s HP to the average of their current HP.
Discards the user’s stat changes and copies the target’s.
Changes the weather to rain for five turns.
Protects the user’s field from major status ailments and confusion for five turn…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the user’s Attack by two stages.
For the next few turns, the target can only use damaging moves.
Abilities
“When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.”
“The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.”
Mega Form
Related Pokémon
Other Psychic / Fighting picks worth scouting