Is Medicham good in Pokemon Champions?
- Fighting/Psychic types
- Base stat total 410
- Weak to Flying, Ghost, Fairy
Base Stats
Medicham Weaknesses & Resistances
Medicham Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Medicham's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
The user protects itself from incoming moves for the turn. With each consecutive…
Prevents any priority moves from hitting friendly Pokémon this turn.
For five turns, slower Pokémon will act before faster Pokémon.
This move fails if the user has already taken damage from a move in the same tur…
If the user misses, it takes half the damage it would have inflicted in recoil.
The user attacks by kicking up into the air and slamming its heel down upon the…
Lowers the user's Defense and Sp. Def stats by 1 stage.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Confuses the target.
Has a chance to lower the target’s Special Defense by one stage.
Never misses.
If Psychic Terrain is active and the user is grounded, this move hits all opposi…
Inflicts damage based on the target’s Defense, not Special Defense.
Has a 20% chance of making the target flinch.
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Drains half the damage inflicted to heal the user.
This move has a 1-stage Critical-Hit Ratio Boost.
Lowers the target’s Speed by one stage.
The user reacts to the target's movement and strikes with the heel of its palm,…
Inflicts regular damage with no additional effect.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Boosts the user's Speed stat by 2 stages.
Raises the user’s Attack and Defense by one stage.
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adj…
The user retaliates to deal double the damage it took from an opponent's physica…
Disables moves and immunities that involve flying or levitating for five turns.
User swaps Defense and Special Defense changes with the target.
Prevents the target from using any moves that the user also knows.
Gives the user's side the Light Screen status for 5 turns.
The heavier the target the greater this move's power (ranging between 20 and 120…
User swaps Attack and Special Attack changes with the target.
The user gains the Atk/Def Swapped status.
Protects Pokémon on the ground from priority moves and increases the power of th…
Gives the user's side the Reflect status for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
The less HP the user has left the greater this move's power (ranging between 20…
User and target swap abilities.
User and target swap items.
Can only be used as the first move after the user enters battle. Causes the tar…
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
Inflicts regular damage with no additional effect.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Has an increased chance for a critical hit and a chance to burn the target.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
Has a chance to poison the target.
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 10% chance of burning the target.
Has a 10% chance of freezing the target.
Has a 30% chance of making targets flinch.
Has a 10% chance of paralyzing the target.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
This move never misses.
Lowers the target's Speed stat by 1 stage.
If multiple Pokémon use this move in the same turn the second user onward will a…
If the user is not already holding an item it steals the target's held item.
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
Boosts the user's Speed stat by 1 stage.
Inflicts regular damage with no additional effect.
This move can hit a target using a move such as Protect or Detect and removes th…
Raises one of a friendly Pokémon’s stats at random by two stages.
The user switches out of battle to be replaced by another party Pokémon. If the…
During the turn this move is used if the user takes damage from a move that woul…
This move's power and effects depend on the user's held item. The held item is l…
The heavier the target the greater this move's power (ranging between 20 and 120…
Inflicts damage equal to the user’s level.
Sets the user’s and targets’s HP to the average of their current HP.
The user copies the target's stat changes.
Summons rain for 5 turns.
Heals the user by half its max HP.
Can be used only if the user is asleep. The user uses one of the other moves it…
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Summons harsh sunlight for 5 turns.
Gives the target the Taunted status.
Abilities
Mega Form
Related Pokémon
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