Is Mega Medicham good in Pokemon Champions?
- Fighting/Psychic types
- Base stat total 510
- Weak to Flying, Ghost, Fairy
Base Stats
Mega Medicham Weaknesses & Resistances
Mega Medicham Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Medicham's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
The user protects itself from incoming moves for the turn. With each consecutive…
The user protects itself and its allies from priority moves for the turn.
Gives the entire field the Trick Room status for 5 turns.
This move fails if the user has already taken damage from a move in the same tur…
If this move misses or fails the user takes damage equal to 1/2 of its max HP.
Has a 30% chance of confusing the target. If this move misses or fails the user…
Lowers the user's Defense and Sp. Def stats by 1 stage.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Confuses the target.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
This move never misses.
If the user is under the effect of Psychic Terrain this move's power is boosted…
This is a special move but the damage it deals is calculated using the target's…
Has a 20% chance of making the target flinch.
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
The user's HP is restored by 1/2 of the damage dealt by this move.
This move has a 1-stage Critical-Hit Ratio Boost.
Lowers the target's Speed stat by 1 stage.
Makes the target flinch. This move fails if the target isn't about to use a prio…
Inflicts regular damage with no additional effect.
This move's power is increased by 20 for each stage that the user's stats have b…
Boosts the user's Speed stat by 2 stages.
Boosts the user's Attack and Defense stats by 1 stage.
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Boosts allies' Attack and Defense stats by 1 stage.
The user retaliates to deal double the damage it took from an opponent's physica…
Gives the entire field the Gravity status for 5 turns.
The user swaps the changes to its Defense and Sp. Def stats with the changes to…
The user gains the Sealing Off status.
Gives the user's side the Light Screen status for 5 turns.
The heavier the target the greater this move's power (ranging between 20 and 120…
The user swaps the changes to its Attack and Sp. Atk stats with the changes to t…
The user gains the Atk/Def Swapped status.
Turns the entire field into Psychic Terrain for 5 turns.
Gives the user's side the Reflect status for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
The less HP the user has left the greater this move's power (ranging between 20…
The user and the target swap their Abilities.
The user and the target swap their held items.
Makes the target flinch. This move fails unless it is the first move used by the…
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
Inflicts regular damage with no additional effect.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Rat…
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
Has a 30% chance of poisoning the target.
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 10% chance of burning the target.
Has a 10% chance of freezing the target.
Has a 30% chance of making targets flinch.
Has a 10% chance of paralyzing the target.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
This move never misses.
Lowers the target's Speed stat by 1 stage.
If multiple Pokémon use this move in the same turn the second user onward will a…
If the user is not already holding an item it steals the target's held item.
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
Boosts the user's Speed stat by 1 stage.
Inflicts regular damage with no additional effect.
This move can hit a target using a move such as Protect or Detect and removes th…
Boosts the Attack Defense Sp. Atk Sp. Def Speed accuracy or evasiveness of the u…
The user switches out of battle to be replaced by another party Pokémon. If the…
During the turn this move is used if the user takes damage from a move that woul…
This move's power and effects depend on the user's held item. The held item is l…
The heavier the target the greater this move's power (ranging between 20 and 120…
Deals 50 HP of damage.
The user adds its remaining HP to the target's remaining HP then splits the tota…
The user copies the target's stat changes.
Summons rain for 5 turns.
Restores 1/2 of the user's max HP.
Can be used only if the user is asleep. The user uses one of the other moves it…
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Summons harsh sunlight for 5 turns.
Gives the target the Taunted status.
Abilities
Related Pokémon
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