Mega Medicham
FightingPsychic
BST 510 · Best Atk 100
Quick answer

Is Mega Medicham good in Pokemon Champions?

Mega Medicham is available in the Champions roster. It is a Fighting/Psychic Pokémon with 510 base stat total, and its most useful listed moves include Detect, Quick Guard, Trick Room, Focus Punch.
  • Fighting/Psychic types
  • Base stat total 510
  • Weak to Flying, Ghost, Fairy

Base Stats

HP60
Atk100
Def85
SpA80
SpD85
Spe100

Mega Medicham Weaknesses & Resistances

Mega Medicham Weaknesses

Flying2x
Ghost2x
Fairy2x
Resists
Fighting0.5x
Rock0.5x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

fightingSTAB Coverage
2×
Super Effective
normalicerockdarksteel
1×
Neutral
firewaterelectricgrassfightinggrounddragon
½×
Resisted
poisonflyingpsychicbugfairy
0×
No Effect
ghost
psychicSTAB Coverage
2×
Super Effective
fightingpoison
1×
Neutral
normalfirewaterelectricgrassicegroundflyingbugrockghostdragonfairy
½×
Resisted
psychicsteel
0×
No Effect
dark
Calc vs top threats

One tap: Mega Medicham's most-run set against each top meta set, preloaded in the damage calc.

Common Sets

Common Sets
Top 2 · from 2 community teams

Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.

#1Medichamite50%
AbilityPure Power
Jolly2 HP / 32 Atk / 32 Spe
Close CombatfightingSTAB
Rock Sliderock
Poison Jabpoison
Fake Outnormal
#2Medichamite50%
AbilityPure Power
Adamant2 HP / 32 Atk / 32 Spe
Fake Outnormal
Poison Jabpoison
Close CombatfightingSTAB
Rock Sliderock

Movepool

Sorted by STAB then competitive usage

DetectSTAB+4
STA

The user protects itself from incoming moves for the turn. With each consecutive…

Quick GuardSTAB+3
STA

The user protects itself and its allies from priority moves for the turn.

Trick RoomSTAB
STA

Gives the entire field the Trick Room status for 5 turns.

Focus PunchSTAB
150 BP··PHY

This move fails if the user has already taken damage from a move in the same tur…

High Jump KickSTAB
130 BP·90%·PHY

If this move misses or fails the user takes damage equal to 1/2 of its max HP.

Axe KickSTAB
120 BP·90%·PHY

Has a 30% chance of confusing the target. If this move misses or fails the user…

Close CombatSTAB
120 BP··PHY

Lowers the user's Defense and Sp. Def stats by 1 stage.

Focus BlastSTAB
120 BP·70%·SPC

Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.

Dynamic PunchSTAB
100 BP·50%·PHY

Confuses the target.

PsychicSTAB
90 BP··SPC

Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.

Aura SphereSTAB
80 BP··SPC

This move never misses.

Expanding ForceSTAB
80 BP··SPC

If the user is under the effect of Psychic Terrain this move's power is boosted…

PsyshockSTAB
80 BP··SPC

This is a special move but the damage it deals is calculated using the target's…

Zen HeadbuttSTAB
80 BP·90%·PHY

Has a 20% chance of making the target flinch.

Brick BreakSTAB
75 BP··PHY

Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.

Drain PunchSTAB
75 BP··PHY

The user's HP is restored by 1/2 of the damage dealt by this move.

Psycho CutSTAB
70 BP··PHY

This move has a 1-stage Critical-Hit Ratio Boost.

Low SweepSTAB
65 BP··PHY

Lowers the target's Speed stat by 1 stage.

Upper HandSTAB+3
65 BP··PHY

Makes the target flinch. This move fails if the target isn't about to use a prio…

Vacuum WaveSTAB+1
40 BP··SPC

Inflicts regular damage with no additional effect.

Abilities

1
Ability 1

“Using its pure power, the Pokémon doubles its Attack stat.”

Related Pokémon

Other Fighting / Psychic picks worth scouting

Recommended next step
Deeper analysis on Smogon →