Mega Gallade
psychicfighting
BST 618 · Best Atk 165

Base Stats

HP68
Atk165
Def95
SpA65
SpD115
Spe110

Battle Plan

Weak To
flying2x
ghost2x
fairy2x
Resists
fighting0.5x
rock0.5x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

psychicSTAB Coverage
Super Effective
fightingpoison
Neutral
normalfirewaterelectricgrassicegroundflyingbugrockghostdragonfairy
½×
Resisted
psychicsteel
No Effect
dark
fightingSTAB Coverage
Super Effective
normalicerockdarksteel
Neutral
firewaterelectricgrassfightinggrounddragon
½×
Resisted
poisonflyingpsychicbugfairy
No Effect
ghost

Common Sets

Common Sets
Top 3 · from 4 community teams

Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.

#1Black Belt25%
AbilitySharpness
Brave32 HP / 32 Atk / 2 Def
Sacred Swordnormal
Psycho Cutnormal
Trick Roomnormal
Protectnormal
#2Galladite25%
AbilitySharpness
Jolly6 HP / 32 Atk / 1 Def / 27 Spe
Sacred Swordnormal
Thunder Punchnormal
Ice Punchnormal
Protectnormal
#3Scope Lens25%
AbilitySharpness
Adamant32 Atk / 32 Def / 2 SpD
Sacred Swordnormal
Psycho Cutnormal
Trick Roomnormal
Wide Guardnormal

Movepool

Sorted by STAB then competitive usage

Quick GuardSTAB+3
STA

Prevents any priority moves from hitting friendly Pokémon this turn.

Trick RoomSTAB
STA

For five turns, slower Pokémon will act before faster Pokémon.

Focus PunchSTAB
150 BP··PHY

If the user takes damage before attacking, the attack is canceled.

Close CombatSTAB
120 BP··PHY

Lowers the user’s Defense and Special Defense by one stage after inflicting dama…

Focus BlastSTAB
120 BP·70%·SPC

Can lower the target’s Special Defense by one stage.

Future SightSTAB
120 BP··SPC

Hits the target two turns later.

Sacred SwordSTAB
90 BP··PHY

Ignores the target’s stat modifiers.

Aura SphereSTAB
80 BP··SPC

Never misses.

Expanding ForceSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

PsyshockSTAB
80 BP··SPC

Inflicts damage based on the target’s Defense, not Special Defense.

Zen HeadbuttSTAB
80 BP·90%·PHY

Can make the target flinch.

Brick BreakSTAB
75 BP··PHY

Destroys Reflect and Light Screen.

Drain PunchSTAB
75 BP··PHY

Drains half the damage inflicted to heal the user.

Psycho CutSTAB
70 BP··PHY

Has an increased chance for a critical hit.

Low SweepSTAB
65 BP··PHY

Lowers the target’s Speed by one stage.

Upper HandSTAB+3
65 BP··PHY
Vacuum WaveSTAB+1
40 BP··SPC

Inflicts regular damage with no additional effect.

Stored PowerSTAB
20 BP··SPC

Power is higher the more the user’s stats have been raised, to a maximum of 31×.

AgilitySTAB
STA

Raises the user’s Speed by two stages.

Bulk UpSTAB
STA

Raises the user’s Attack and Defense by one stage.

Abilities

1
Ability 1
Inner Focus

Prevents flinching and immune to Intimidate.

Deeper analysis on Smogon →