Is Mega Gallade good in Pokemon Champions?
- Psychic/Fighting types
- Base stat total 618
- Weak to Flying, Ghost, Fairy
Base Stats
Mega Gallade Weaknesses & Resistances
Mega Gallade Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Gallade's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Prevents any priority moves from hitting friendly Pokémon this turn.
For five turns, slower Pokémon will act before faster Pokémon.
This move fails if the user has already taken damage from a move in the same tur…
Lowers the user's Defense and Sp. Def stats by 1 stage.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Gives the target's spot the Future Attack status.
Has a chance to lower the target’s Special Defense by one stage.
This move ignores the target's stat changes when dealing damage.
Never misses.
If Psychic Terrain is active and the user is grounded, this move hits all opposi…
Inflicts damage based on the target’s Defense, not Special Defense.
Has a 20% chance of making the target flinch.
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Drains half the damage inflicted to heal the user.
This move has a 1-stage Critical-Hit Ratio Boost.
Lowers the target’s Speed by one stage.
The user reacts to the target's movement and strikes with the heel of its palm,…
Inflicts regular damage with no additional effect.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Boosts the user's Speed stat by 2 stages.
Raises the user’s Attack and Defense by one stage.
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adj…
Heals the target for half its max HP.
Puts the target to sleep.
Prevents the target from using any moves that the user also knows.
Gives the user's side the Light Screen status for 5 turns.
The heavier the target the greater this move's power (ranging between 20 and 120…
Negates held items for five turns.
Protects Pokémon on the ground from priority moves and increases the power of th…
Gives the user's side the Reflect status for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
The less HP the user has left the greater this move's power (ranging between 20…
User and target swap abilities.
User and target swap items.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Lowers targets' Speed stats by 1 stage.
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
Paralyzes the target.
During the turn this move is used the user protects its side from moves that tar…
Burns the target.
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
The user gains the Charging status on the turn this move is used then attacks on…
Inflicts regular damage with no additional effect.
This move's power is doubled against targets that have the Underground status. W…
This move has a 1-stage Critical-Hit Ratio Boost.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Inflicts regular damage with no additional effect.
Has an increased chance for a critical hit.
Has a 10% chance of paralyzing the target.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
The user attacks the target using its angelic voice. This also confuses the targ…
Inflicts regular damage with no additional effect.
Has a chance to poison the target.
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
This move has a 1-stage Critical-Hit Ratio Boost.
Gives the target the Throat Chopped status.
Inflicts regular damage with no additional effect.
Has a 30% chance of making the target flinch.
Has a 10% chance of burning the target.
Has a 10% chance of freezing the target.
Has a chance to lower the target’s Special Attack by one stage.
Has a 30% chance of making targets flinch.
Has a 10% chance of paralyzing the target.
The user expels pressurized water to cut at the target like a blade. This move h…
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
This move has a 1-stage Critical-Hit Ratio Boost.
This move has a 1-stage Critical-Hit Ratio Boost.
This move's power is doubled if the target has a status condition.
This move's power is boosted by 50% if the target is holding an item. Causes the…
This move never misses.
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move'…
Lowers the target's Speed stat by 1 stage.
If multiple Pokémon use this move in the same turn the second user onward will a…
If the user is not already holding an item it steals the target's held item.
Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
Drains 75% of the damage inflicted to heal the user.
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
Inflicts regular damage with no additional effect.
This move can hit a target using a move such as Protect or Detect and removes th…
Hits three times, increasing power by 100% with each successful hit.
Lowers the target’s Attack by two stages.
Confuses the target.
The user gains the Destiny Bound status. This move fails if used in succession.
Disables the target’s last used move for 1-8 turns.
Boosts the user's evasiveness by 1 stage.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
During the turn this move is used if the user takes damage from a move that woul…
This move's power and effects depend on the user's held item. The held item is l…
The heavier the target the greater this move's power (ranging between 20 and 120…
Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
Gives the target the Can't Escape status.
Lowers the target’s Attack and Special Attack by two stages. User faints.
For five turns, protects all Pokémon on the ground from major status ailments an…
Inflicts damage equal to the user’s level.
Sets the user’s and targets’s HP to the average of their current HP.
The user copies the target's stat changes.
Summons rain for 5 turns.
Gives the user's side the Safeguard status for 5 turns.
Can be used only if the user is asleep. The user uses one of the other moves it…
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Summons harsh sunlight for 5 turns.
Boosts the user's Attack stat by 2 stages.
Gives the target the Taunted status.
Abilities
“The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.”
Related Pokémon
Other Psychic / Fighting picks worth scouting