Krookodile
Is Krookodile good in Pokemon Champions?
- Ground/Dark types
- Base stat total 519
- Weak to Water, Grass, Ice
Base Stats
Krookodile Weaknesses & Resistances
Krookodile Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Krookodile's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Inflicts regular damage and can hit Dig users.
Calculates damage with the target’s attacking stat.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
User digs underground, dodging all attacks, and hits next turn.
Prevents the target from using sound-based moves for two turns.
Inflicts regular damage with no additional effect.
Has double power if the user’s last move failed.
Has a chance to burn the target.
Target drops its held item.
Power is doubled if the target has already received damage this turn.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Speed by one stage.
Takes the target’s item.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Special Attack by one stage.
Power is doubled if the target has already moved this turn.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Has a chance to lower the target’s accuracy by one stage.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Hits once for every conscious Pokémon the trainer has.
Causes a one-hit KO.
Throws held item at the target; power depends on the item.
For the next few turns, the target can only use damaging moves.
Prevents the target from using the same move twice in a row.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to poison the target.
Inflicts regular damage with no additional effect.
Hits every turn for 2-3 turns, then confuses the user.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Hits every turn for 2-3 turns, then confuses the user.
Has a chance to lower the target’s Defense by one stage.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Has a chance to poison the target.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Destroys Reflect and Light Screen.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Has a chance to burn the target and a chance to make the target flinch.
Lowers the target’s Speed by one stage.
Has a chance to paralyze the target and a chance to make the target flinch.
Never misses.
Lowers the target’s Attack by one stage after inflicting damage.
Ends wild battles. Forces trainers to switch Pokémon.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Boosts the user’s Speed and lowers their Defense by one stage after inflicting d…
Raises the user’s Attack and Defense by one stage.
Inflicts twice the damage the user received from the last physical hit it took.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Increases the user’s chance to score a critical hit.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts more damage to heavier targets, with a maximum of 120 power.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Changes the weather to a sandstorm for five turns.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Lowers the PP of the target’s last used move by 4.
Causes damage when opposing Pokémon switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the target’s Attack by two stages and confuses the target.
Abilities
“When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.”
“The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.”
Related Pokémon
Other Ground / Dark picks worth scouting