Is Mega Feraligatr good in Pokemon Champions?
- Water/Dragon types
- Base stat total 630
- Weak to Dragon, Fairy
Base Stats
Mega Feraligatr Weaknesses & Resistances
Mega Feraligatr Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Feraligatr's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
User foregoes its next turn to recharge.
Hits every turn for 2-3 turns, then confuses the user.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Inflicts regular damage and can hit Dive users.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Defense by one stage.
User dives underwater, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Lowers the target’s Attack by one stage after inflicting damage.
Ends wild battles. Forces trainers to switch Pokémon.
Inflicts regular damage with no additional effect.
Has a chance to confuse the target.
Inflicts regular damage with no additional effect.
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f…
Boosts the user’s Speed and lowers their Defense by one stage after inflicting d…
Raises the user’s Attack and Speed by one stage.
Changes the weather to rain for five turns.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Hits every turn for 2-3 turns, then confuses the user.
Has a chance to freeze the target.
Inflicts regular damage and can hit Dig users.
Has a chance to lower the target’s Defense by one stage.
Has a chance to freeze the target.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Destroys Reflect and Light Screen.
Has a chance to lower the target’s Defense by one stage.
User digs underground, dodging all attacks, and hits next turn.
Destroys Reflect and Light Screen.
Has a chance to freeze the target.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Has double power if the user’s last move failed.
Power doubles if user is burned, paralyzed, or poisoned.
Has an increased chance for a critical hit.
Has a chance to freeze the target and a chance to make the target flinch.
Never misses.
Has a chance to raise all of the user’s stats by one stage.
Inflicts double damage if the user takes damage before attacking this turn.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Special Attack by one stage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Has a chance to lower the target’s accuracy by one stage.
Raises the user’s Speed by two stages.
Prevents the target from leaving battle.
Inflicts twice the damage the user received from the last physical hit it took.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Special Defense by two stages.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
Raises the target’s Special Attack by one stage and confuses the target.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Lowers the target’s Speed by two stages.
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Lowers the PP of the target’s last used move by 4.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Raises the user’s Attack by two stages.
Abilities
Related Pokémon
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