Is Mega Scovillain good in Pokemon Champions?
- Grass/Fire types
- Base stat total 586
- Weak to Poison, Flying, Rock
Base Stats
Mega Scovillain Weaknesses & Resistances
Mega Scovillain Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Scovillain's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Burns the target.
Lowers the user's Sp. Atk stat by 2 stages.
Lowers the user's Sp. Atk stat by 2 stages.
Has a 10% chance of burning the target. Cures the user of being frozen. The user…
The user gains the Charging status on the turn this move is used then attacks on…
Has a 10% chance of burning the target.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 10% chance of burning the target.
Inflicts regular damage with no additional effect.
The user's HP is restored by 1/2 of the damage dealt by this move.
This move's power is doubled if the user couldn't act or its move missed or fail…
Burns targets if their stats were boosted during the turn this move is used.
Has a 10% chance of burning the target and a 10% chance of making the target fli…
If the user is under the effect of Grassy Terrain this move's priority becomes +…
Boosts the user's Speed stat by 1 stage.
Gives the target the Bound status.
The user attacks 2 to 5 times in a row.
The heavier the target the greater this move's power (ranging between 20 and 120…
Turns the entire field into Grassy Terrain for 5 turns.
Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these s…
The user gains the Ingrained status.
Gives the target the Leech Seeded status.
Lowers the target's Defense stat by 2 stages and boosts its Attack stat by 2 sta…
Summons harsh sunlight for 5 turns.
Changes the target's Ability to Insomnia.
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
The user redirects opponents' moves toward itself. This effect works only on sin…
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Has a 20% chance of making the target flinch.
This move's power is doubled if the user's stats were lowered during the turn th…
This move's power is doubled if the user couldn't act or its move missed or fail…
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
Has a 10% chance of paralyzing the target and a 10% chance of making the target…
Has a 30% chance of making the target flinch.
If the user is not already holding an item it steals the target's held item.
The user attacks twice in a row.
Deals damage to the target equal to its remaining HP minus the user's remaining…
During the turn this move is used if the user takes damage from a move that woul…
Fully restores the user's HP and cures any status conditions. The user falls asl…
Summons a sandstorm for 5 turns.
Lowers the target's Speed stat by 2 stages.
Can be used only if the user is asleep. The user uses one of the other moves it…
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damag…
Boosts the target's Attack stat by 2 stages and confuses it.
Abilities
Related Pokémon
Other Grass / Fire picks worth scouting