Is Scovillain good in Pokemon Champions?
- Grass/Fire types
- Base stat total 486
- Weak to Poison, Flying, Rock
Base Stats
Scovillain Weaknesses & Resistances
Scovillain Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Scovillain's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Burns the target.
Lowers the user’s Special Attack by two stages after inflicting damage.
Lowers the user’s Special Attack by two stages after inflicting damage.
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Requires a turn to charge before attacking.
Has a chance to burn the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Drains half the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Has a chance to burn the target and a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Hits 2-5 times in one turn.
Inflicts more damage to heavier targets, with a maximum of 120 power.
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and st…
Raises the user’s Attack and Special Attack by one stage.
Prevents the user from leaving battle. User regains 1/16 of its max HP every tu…
Seeds the target, stealing HP from it every turn.
Changes the weather to sunny for five turns.
Changes the target’s ability to Insomnia.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Redirects the target’s single-target effects to the user for this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to lower the target’s Defense by one stage.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Has double power if the user’s last move failed.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to paralyze the target and a chance to make the target flinch.
Has a chance to make the target flinch.
Takes the target’s item.
Hits twice in one turn.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
User sleeps for two turns, completely healing itself.
Changes the weather to a sandstorm for five turns.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Inflicts damage equal to half the target’s HP.
Raises the target’s Attack by two stages and confuses the target.
Abilities
“Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered.”
Mega Form
Related Pokémon
Other Grass / Fire picks worth scouting