Mudsdale
Is Mudsdale good in Pokemon Champions?
- Ground type
- Base stat total 500
- Weak to Water, Grass, Ice
Base Stats
Mudsdale Weaknesses & Resistances
Mudsdale Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mudsdale's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Inflicts regular damage and can hit Dig users.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has double power if the user’s last move failed.
Has a chance to lower the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Has a chance to lower the target’s accuracy by one stage.
Causes a one-hit KO.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Lowers the user’s Defense and Special Defense by one stage after inflicting dama…
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has an increased chance for a critical hit.
Has a chance to paralyze the target.
Has a chance to make the target flinch.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Lowers the target’s Speed by one stage.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Power is doubled if the target has already moved this turn.
Removes any immunity to Ground damage.
Has a chance to make the target flinch. Only works if the user is sleeping.
Inflicts twice the damage the user received from the last physical hit it took.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Raises the user’s Defense by two stages.
Inflicts more damage to heavier targets, with a maximum of 120 power.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Changes the weather to a sandstorm for five turns.
Lowers the target’s Speed by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Causes damage when opposing Pokémon switch in.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Abilities
“The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.”
“The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.”
Related Pokémon
Other Ground picks worth scouting