Mudsdale

Mudsdale
ground
BST 500 · Best Atk 125

Base Stats

HP100
Atk125
Def100
SpA55
SpD85
Spe35

Battle Plan

Weak To
water2x
grass2x
ice2x
Resists
poison0.5x
rock0.5x
Immune
electric0x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

groundSTAB Coverage
Super Effective
fireelectricpoisonrocksteel
Neutral
normalwatericefightinggroundpsychicghostdragondarkfairy
½×
Resisted
grassbug
No Effect
flying

Common Sets

Common Sets
Top 2 · from 4 community teams

Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.

#1Soft Sand75%
AbilityInner Focus
Brave32 HP / 32 Atk / 2 SpD
High Horsepowernormal
Close Combatnormal
Heavy Slamnormal
Rock Slidenormal
#2Leftovers25%
AbilityStamina
Brave32 HP / 12 Atk / 22 SpD
EarthquakegroundSTAB
Body Pressnormal
Heavy Slamnormal
Protectnormal

Movepool

Sorted by STAB then competitive usage

EarthquakeSTAB
100 BP··PHY

Inflicts regular damage and can hit Dig users.

High HorsepowerSTAB
95 BP·95%·PHY

Inflicts regular damage with no additional effect.

Earth PowerSTAB
90 BP··SPC

Can lower the target’s Special Defense by one stage.

Stomping TantrumSTAB
75 BP··PHY

Has double power if the user’s last move failed.

BulldozeSTAB
60 BP··PHY

Can lower the target’s Speed by one stage.

Mud ShotSTAB
55 BP·95%·SPC

Can lower the target’s Speed by one stage.

Sand TombSTAB
35 BP·85%·PHY

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Mud SlapSTAB
20 BP··SPC

Can lower the target’s accuracy by one stage.

FissureSTAB
30%·PHY

Causes a one-hit KO.

Protect+4
STA

Prevents any moves from hitting the user this turn.

Giga Impact
150 BP·90%·PHY

User foregoes its next turn to recharge.

Hyper Beam
150 BP·90%·SPC

User foregoes its next turn to recharge.

Close Combat
120 BP··PHY

Lowers the user’s Defense and Special Defense by one stage after inflicting dama…

Double Edge
120 BP··PHY

User receives 1/3 the damage inflicted in recoil.

Focus Blast
120 BP·70%·SPC

Can lower the target’s Special Defense by one stage.

Mega Kick
120 BP·75%·PHY

Inflicts regular damage with no additional effect.

Superpower
120 BP··PHY

Lowers the user’s Attack and Defense by one stage after inflicting damage.

Stone Edge
100 BP·80%·PHY

Has an increased chance for a critical hit.

Body Slam
85 BP··PHY

Can paralyze the target.

Body Press
80 BP··PHY

Abilities

1
Ability 1
Own Tempo
2
Ability 2
Stamina
Hidden Ability
Inner Focus

Prevents flinching and immune to Intimidate.

Deeper analysis on Smogon →