Ninetales
Is Ninetales good in Pokemon Champions?
- Fire type
- Base stat total 505
- Weak to Water, Ground, Rock
Base Stats
Ninetales Weaknesses & Resistances
Ninetales Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Ninetales's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Burns the target.
Lowers the user’s Special Attack by two stages after inflicting damage.
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to burn the target.
Has a chance to lower the target’s Special Attack by one stage.
Inflicts regular damage with no additional effect.
Inflicts regular damage. Raises the user’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Changes the weather to sunny for five turns.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
User receives 1/3 the damage inflicted in recoil.
Requires a turn to charge before attacking.
Has a chance to lower the target’s Defense by one stage.
Calculates damage with the target’s attacking stat.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
Has a chance to make the target flinch.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to make the target flinch.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to make the target flinch.
Power doubles if user is burned, paralyzed, or poisoned.
Has a chance to burn the target.
Has double power if the target has a major status ailment.
Has double power if it’s used more than once per turn.
Has a chance to lower the target’s Special Attack by one stage.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
If there be weather, this move has doubled power and the weather’s type.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Speed by two stages.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Lowers the target’s Attack by one stage.
Allows the trainer to switch out the user and pass effects along to its replacem…
Raises the user’s Special Attack and Special Defense by one stage.
Lowers the target’s Attack by two stages.
Confuses the target.
Disables the target’s last used move for 1-8 turns.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Special Defense by two stages.
Inflicts more damage when the user has less HP remaining, with a maximum of 200…
User faints. Its replacement has its HP fully restored and any major status eff…
Raises the user’s Attack by one stage.
Puts the target to sleep.
Prevents the target from using any moves that the user also knows.
Lowers the target’s Attack and Special Attack by two stages. User faints.
Raises the user’s Special Attack by two stages.
Inflicts damage equal to the user’s level.
Sets the user’s and targets’s HP to the average of their current HP.
User swaps Attack and Special Attack changes with the target.
Discards the user’s stat changes and copies the target’s.
User sleeps for two turns, completely healing itself.
Immediately ends wild battles. Forces trainers to switch Pokémon.
Protects the user’s field from major status ailments and confusion for five turn…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Lowers the PP of the target’s last used move by 4.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Abilities
“If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.”
Related Pokémon
Other Fire picks worth scouting