Is Mega Camerupt good in Pokemon Champions?
- Fire/Ground types
- Base stat total 560
- Weak to Water, Ground
Base Stats
Mega Camerupt Weaknesses & Resistances
Mega Camerupt Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Camerupt's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
Burns the target.
Inflicts more damage when the user has more HP remaining, with a maximum of 150…
Lowers the user’s Special Attack by two stages after inflicting damage.
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Has a 10% chance of burning the target.
This move's power is doubled against targets that have the Underground status. W…
Has a 10% chance of burning targets.
Inflicts regular damage with no additional effect.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 10% chance of burning the target.
The user gains the Underground status on the turn this move is used then attacks…
Has a chance to burn the target.
This move's power is doubled if the user couldn't act or its move missed or fail…
Spurred by desperation, the user attacks the target. This move's power is double…
Burns the target if it had a state stage raise this turn.
Has a chance to burn the target.
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move'…
Has a chance to lower the target’s Speed by one stage.
Inflicts regular damage. Raises the user’s Speed by one stage.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Has a chance to lower the target’s accuracy by one stage.
Causes a one-hit KO.
Power is higher when the user weighs more than the target, up to a maximum of 12…
Summons harsh sunlight for 5 turns.
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
Target sleeps at the end of the next turn.
User faints.
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
User receives 1/3 the damage inflicted in recoil.
The user gains the Charging status on the turn this move is used then attacks on…
This move has a 1-stage Critical-Hit Ratio Boost.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
The damage dealt by this move is calculated using the user's Defense stat instea…
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 20% chance of making the target flinch.
Has a 20% chance of making the target flinch.
Power doubles if the user had a stat stage lowered this turn.
Has a 30% chance of making targets flinch.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed…
Lowers the target's Speed stat by 1 stage.
If multiple Pokémon use this move in the same turn the second user onward will a…
If the target is off the ground it gains the Landed status. This move can hit a…
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
Boosts the user's Speed stat by 1 stage.
Raises the user’s Special Defense by two stages.
Lowers the target’s Attack by two stages.
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed statu…
Deals damage to the target equal to its remaining HP minus the user's remaining…
During the turn this move is used if the user takes damage from a move that woul…
The user gains a 2-stage Critical-Hit Ratio Boost.
Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these s…
The more the user outweighs the target the greater this move's power (ranging be…
Raises the user’s Attack by one stage.
Summons rain for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
If there are other Pokémon in the target's party that can switch into battle the…
Summons a sandstorm for 5 turns.
Lowers the target's Speed stat by 2 stages.
Can be used only if the user is asleep. The user uses one of the other moves it…
Power is 100 times the amount of energy Stockpiled.
Gives the opponent's side the Stealth Rock status.
Stores energy up to three times for use with Spit Up and Swallow.
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP aft…
Abilities
“Removes any additional effects from the Pokémon's moves, but increases the moves' power.”
Related Pokémon
Other Fire / Ground picks worth scouting