Rhyperior
Is Rhyperior good in Pokemon Champions?
- Ground/Rock types
- Base stat total 535
- Weak to Water, Grass, Ice
Base Stats
Rhyperior Weaknesses & Resistances
Rhyperior Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Rhyperior's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
User foregoes its next turn to recharge.
The user gains the Charging status on the turn this move is used then attacks on…
This move's power is doubled against targets that have the Underground status. W…
This move has a 1-stage Critical-Hit Ratio Boost.
Inflicts regular damage with no additional effect.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
The user gains the Underground status on the turn this move is used then attacks…
Has an increased chance for a critical hit.
Has a 30% chance of making targets flinch.
This move's power is doubled if the user couldn't act or its move missed or fail…
Has a chance to burn the target.
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move'…
Lowers the target's Speed stat by 1 stage.
Has a chance to lower the target’s Speed by one stage.
If the target is off the ground it gains the Landed status. This move can hit a…
The user attacks 2 to 5 times in a row.
Has a chance to lower the target’s accuracy by one stage.
Boosts the user's Speed stat by 2 stages.
Summons a sandstorm for 5 turns.
Gives the opponent's side the Stealth Rock status.
Lowers targets' Speed stats by 1 stage.
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
This move fails if the user has already taken damage from a move in the same tur…
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
User receives 1/3 the damage inflicted in recoil.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
The user gains the Rampaging status.
Lowers the user's Attack and Defense stats by 1 stage.
Has a 10% chance of freezing targets. This move never misses in snow.
Has a 10% chance of burning the target.
Inflicts regular damage with no additional effect.
Has a 30% chance of paralyzing the target. This move never misses in rain and ca…
Has a 20% chance of making the target flinch. If the target has the Minimized st…
Lowers user’s Speed by one stage.
Has a 30% chance of lowering the target's Defense stat by 1 stage.
The user electrifies its body and drops onto the target to inflict damage. If th…
Has a 10% chance of burning the target.
Has a 10% chance of freezing the target.
This move's power is doubled against targets that have the Submerged status.
Has a 10% chance of paralyzing the target.
The user gains the Uproar status.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
Inflicts regular damage with no additional effect.
The damage dealt by this move is calculated using the user's Defense stat instea…
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 20% chance of making the target flinch.
Has a chance to poison the target.
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Has a 10% chance of burning the target.
Has a 10% chance of freezing the target.
Spurred by desperation, the user attacks the target. This move's power is double…
Has a 10% chance of paralyzing the target.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
This move has a 1-stage Critical-Hit Ratio Boost.
This move never misses.
Has a 10% chance of burning the target and a 10% chance of making the target fli…
Has a 10% chance of freezing the target and a 10% chance of making the target fl…
Has a 10% chance of paralyzing the target and a 10% chance of making the target…
This move's power is doubled if the target has already dealt damage to the user…
Lowers the target’s Attack by one stage after inflicting damage.
Inflicts regular damage with no additional effect.
If there are other Pokémon in the target's party that can switch into battle the…
If multiple Pokémon use this move in the same turn the second user onward will a…
If the user is not already holding an item it steals the target's held item.
This move's power is doubled if the user attacks after the target.
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
The user retaliates to deal double the damage it took from an opponent's physica…
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed statu…
Deals damage to the target equal to its remaining HP minus the user's remaining…
During the turn this move is used if the user takes damage from a move that woul…
This move's power and effects depend on the user's held item. The held item is l…
Averages Defense and Special Defense with the target.
Power is higher when the user weighs more than the target, up to a maximum of 12…
The more the user outweighs the target the greater this move's power (ranging be…
Causes a one-hit KO.
Boosts the user's Defense stat by 2 stages.
The user retaliates to deal 150% of the damage it took from an opponent's move d…
Summons rain for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
The less HP the user has left the greater this move's power (ranging between 20…
If there are other Pokémon in the target's party that can switch into battle the…
Lowers the target's Speed stat by 2 stages.
Can be used only if the user is asleep. The user uses one of the other moves it…
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Summons harsh sunlight for 5 turns.
Boosts the user's Attack stat by 2 stages.
Abilities
“The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.”
Related Pokémon
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