Sandaconda
Is Sandaconda good in Pokemon Champions?
- Ground type
- Base stat total 510
- Weak to Water, Grass, Ice
Base Stats
Sandaconda Weaknesses & Resistances
Sandaconda Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Sandaconda's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
This move's power is doubled against targets that have the Underground status. W…
Inflicts regular damage with no additional effect.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
The user gains the Underground status on the turn this move is used then attacks…
Has an increased chance for a critical hit.
Has a chance to burn the target.
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move'…
Has a chance to lower the target’s Speed by one stage.
Gives the target the Bound status.
Has a chance to lower the target’s accuracy by one stage.
The user protects itself from incoming moves for the turn. With each consecutive…
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
Can only be used after all of the user’s other moves have been used.
Can only be used after the user has eaten a berry.
The user gains the Rampaging status.
Has a chance to confuse the target.
Has a 20% chance of making the target flinch. If the target has the Minimized st…
This move has a 1-stage Critical-Hit Ratio Boost.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
The damage dealt by this move is calculated using the user's Defense stat instea…
Has a 20% chance of making the target flinch.
Has a 20% chance of making the target flinch.
Has a 30% chance of making targets flinch.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
Lowers the target’s Special Attack by one stage.
Has a 10% chance of burning the target and a 10% chance of making the target fli…
Has a 10% chance of paralyzing the target and a 10% chance of making the target…
Inflicts regular damage with no additional effect.
Lowers the target's Speed stat by 1 stage.
If multiple Pokémon use this move in the same turn the second user onward will a…
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
The user attacks 2 to 5 times in a row.
Boosts the user’s Speed and lowers their Defense by one stage after inflicting d…
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Raises the user’s Attack, Defense, and accuracy by one stage each.
Deals damage to the target equal to its remaining HP minus the user's remaining…
During the turn this move is used if the user takes damage from a move that woul…
Paralyzes the target.
Boosts the user's Defense stat by 2 stages.
Raises the user’s evasion by two stages.
Fully restores the user's HP and cures any status conditions. The user falls asl…
Summons a sandstorm for 5 turns.
Lowers the target's Speed stat by 2 stages.
Lowers the target's Defense stat by 2 stages.
Can be used only if the user is asleep. The user uses one of the other moves it…
Gives the opponent's side the Stealth Rock status.
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Abilities
Related Pokémon
Other Ground picks worth scouting