Slowking (Galar)
Is Slowking (Galar) good in Pokemon Champions?
- Poison/Psychic types
- Base stat total 490
- Weak to Ground, Ghost, Dark
Base Stats
Slowking (Galar) Weaknesses & Resistances
Slowking (Galar) Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Slowking (Galar)'s most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
For five turns, slower Pokémon will act before faster Pokémon.
Can only be used after the user has eaten a berry.
Gives the target's spot the Future Attack status.
Has a chance to poison the target.
Has a chance to poison the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to poison the target.
The target loses 3 PP from the last move it used.
If Psychic Terrain is active and the user is grounded, this move hits all opposi…
Has a chance to poison the target.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a 20% chance of making the target flinch.
The user attacks the target with unpleasant sound waves. For two turns, the targ…
Inflicts double damage if the target is Poisoned.
Lowers the target’s Special Defense by two stages.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Special Defense by two stages.
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Heals the target for half its max HP.
Prevents the target from using any moves that the user also knows.
Gives the user's side the Light Screen status for 5 turns.
Protects Pokémon on the ground from priority moves and increases the power of th…
Fully restores the user's HP and cures any status conditions. The user falls asl…
User and target swap abilities.
Badly poisons the target. If the user is a Poison type this move will never miss…
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
User and target swap items.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Lowers targets' Speed stats by 1 stage.
Boosts the power of an ally's move by 50% during the turn this move is used.
The user protects itself from incoming moves for the turn. With each consecutive…
Paralyzes the target.
Target sleeps at the end of the next turn.
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 10% chance of freezing targets. This move never misses in snow.
Has a 10% chance of burning the target.
Inflicts regular damage with no additional effect.
This move's power is doubled against targets that have the Underground status. W…
Has a 30% chance of lowering the target's Defense stat by 1 stage.
The damage dealt by this move is calculated using the target's Attack stat inste…
Has a 10% chance of burning the target.
Has a 10% chance of freezing the target.
Has a chance to lower the target’s accuracy by one stage.
This move's power is doubled against targets that have the Submerged status.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
Has a chance to lower the target’s Defense by one stage.
The user gains the Underground status on the turn this move is used then attacks…
User dives underwater, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Has a chance to burn, freeze, or paralyze the target.
Has a chance to make the target flinch.
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Drains half the damage inflicted to heal the user.
Has a 10% chance of burning the target.
Has a 10% chance of freezing the target.
Has a chance to lower the target’s Defense by one stage.
This move's power is doubled if the user couldn't act or its move missed or fail…
Has a 10% chance of paralyzing the target.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
This move's power is doubled if the target has a status condition.
Lowers the target’s Speed by one stage.
This move's power is doubled if the target has already dealt damage to the user…
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move'…
If multiple Pokémon use this move in the same turn the second user onward will a…
Has a 20% chance of confusing the target.
Has a chance to lower the target’s Speed by one stage.
Lowers targets' Sp. Atk stats by 1 stage.
Lowers the target's Attack stat by 1 stage.
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
When a weather condition is present this move's power is doubled and its type ch…
Gives the target the Bound status. This move's power is doubled if the target ha…
User pays half its max HP to max out its Attack.
Gives the target the Can't Escape status.
The user tells a chillingly bad joke before switching places with a party Pokémo…
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed statu…
Disables the target’s last used move for 1-8 turns.
During the turn this move is used if the user takes damage from a move that woul…
This move's power and effects depend on the user's held item. The held item is l…
The heavier the target the greater this move's power (ranging between 20 and 120…
Boosts the user's Defense stat by 2 stages.
Raises the user’s Special Attack by two stages.
The user copies the target's stat changes.
Summons rain for 5 turns.
Gives the user's side the Safeguard status for 5 turns.
Lowers the target's Speed stat by 2 stages.
Heals the user by half its max HP.
Can be used only if the user is asleep. The user uses one of the other moves it…
Summons snow for 5 turns.
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Summons harsh sunlight for 5 turns.
Boosts the target's Attack stat by 2 stages and confuses it.
Gives the target the Taunted status.
Abilities
“When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.”
“The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.”
Related Pokémon
Other Poison / Psychic picks worth scouting