Slowking (Galar)

Slowking (Galar)
poisonpsychic
BST 490 · Best SpA 110

Base Stats

HP95
Atk65
Def80
SpA110
SpD110
Spe30

Battle Plan

Weak To
ground2x
ghost2x
dark2x
Resists
grass0.5x
fighting0.25x
poison0.5x
fairy0.5x

Offensive Coverage

STAB vs. all types

How this Pokémon's STAB attacks land against every defending type.

poisonSTAB Coverage
Super Effective
grassfairy
Neutral
normalfirewaterelectricicefightingflyingpsychicbugdragondark
½×
Resisted
poisongroundrockghost
No Effect
steel
psychicSTAB Coverage
Super Effective
fightingpoison
Neutral
normalfirewaterelectricgrassicegroundflyingbugrockghostdragonfairy
½×
Resisted
psychicsteel
No Effect
dark

Common Sets

Common Sets
Top 1 · from 1 community teams

Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.

#1Sitrus Berry100%
AbilityRegenerator
Sassy32 HP / 17 Def / 2 SpA / 15 SpD
Sludge Bombnormal
PsychicpsychicSTAB
Yawnnormal
Chilly Receptionnormal

Movepool

Sorted by STAB then competitive usage

Trick RoomSTAB
STA

For five turns, slower Pokémon will act before faster Pokémon.

Future SightSTAB
120 BP··SPC

Hits the target two turns later.

Gunk ShotSTAB
120 BP·80%·PHY

Can poison the target.

Sludge WaveSTAB
95 BP··SPC

Can poison the target.

PsychicSTAB
90 BP··SPC

Can lower the target’s Special Defense by one stage.

Sludge BombSTAB
90 BP··SPC

Can poison the target.

Eerie SpellSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

Expanding ForceSTAB
80 BP··SPC

Inflicts regular damage with no additional effect.

Poison JabSTAB
80 BP··PHY

Can poison the target.

PsyshockSTAB
80 BP··SPC

Inflicts damage based on the target’s Defense, not Special Defense.

Zen HeadbuttSTAB
80 BP·90%·PHY

Can make the target flinch.

Psychic NoiseSTAB
75 BP··SPC
PsybeamSTAB
65 BP··SPC

Can confuse the target.

VenoshockSTAB
65 BP··SPC

Inflicts double damage if the target is Poisoned.

ConfusionSTAB
50 BP··SPC

Can confuse the target.

AcidSTAB
40 BP··SPC

Can lower the target’s Special Defense by one stage.

Acid SpraySTAB
40 BP··SPC

Lowers the target’s Special Defense by two stages.

Stored PowerSTAB
20 BP··SPC

Power is higher the more the user’s stats have been raised, to a maximum of 31×.

AmnesiaSTAB
STA

Raises the user’s Special Defense by two stages.

Calm MindSTAB
STA

Raises the user’s Special Attack and Special Defense by one stage.

Abilities

2
Ability 2
Own Tempo
Hidden Ability
Regenerator

Restores 1/3 of max HP when switching out.

Deeper analysis on Smogon →