Is Chimecho good in Pokemon Champions?
- Psychic type
- Base stat total 455
- Weak to Bug, Ghost, Dark
Base Stats
Chimecho Weaknesses & Resistances
Chimecho Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Chimecho's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
User switches places with the friendly Pokémon opposite it.
For five turns, slower Pokémon will act before faster Pokémon.
Hits the target two turns later.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to make the target flinch.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to make the target flinch.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Special Attack and Special Defense by one stage.
Raises the user’s Defense and Special Defense by one stage.
Disables moves and immunities that involve flying or levitating for five turns.
User faints. Its replacement has its HP fully restored and any major status eff…
Heals the target for half its max HP.
Puts the target to sleep.
Prevents the target from using any moves that the user also knows.
Reduces damage from special attacks by 50% for five turns.
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
User and target swap abilities.
User and target swap items.
Has a chance to lower the target’s Speed by one stage.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
Target sleeps at the end of the next turn.
User faints.
Inflicts regular damage.
User receives 1/3 the damage inflicted in recoil.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Power doubles if user is burned, paralyzed, or poisoned.
Target drops its held item.
Has double power if it’s used more than once per turn.
Has a chance to lower the target’s Special Attack by one stage.
Has a chance to raise the user’s Special Attack by one stage.
Drains 75% of the damage inflicted to heal the user.
Has a chance to make the target flinch. Only works if the user is sleeping.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Allows the trainer to switch out the user and pass effects along to its replacem…
Lowers the target’s Attack by two stages.
Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe…
Disables the target’s last used move for 1-8 turns.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Special Defense by two stages.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Cures the entire party of major status effects.
Lowers the target’s Special Defense by two stages.
Discards the user’s stat changes and copies the target’s.
Changes the weather to rain for five turns.
Heals the user by half its max HP.
User recovers the item it last used up.
Protects the user’s field from major status ailments and confusion for five turn…
Lowers the target’s Defense by two stages.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
For the next few turns, the target can only use damaging moves.
User will recover half its max HP at the end of the next turn.
Abilities
“By floating in the air, the Pokémon receives full immunity to all Ground-type moves.”
“By floating in the air, the Pokémon receives full immunity to all Ground-type moves.”
Mega Form
Related Pokémon
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