Espathra
Is Espathra good in Pokemon Champions?
- Psychic type
- Base stat total 481
- Weak to Bug, Ghost, Dark
Base Stats
Espathra Weaknesses & Resistances
Espathra Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Espathra's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
User switches places with the friendly Pokémon opposite it.
For five turns, slower Pokémon will act before faster Pokémon.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to make the target flinch.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Speed by two stages.
Raises the user’s Special Attack and Special Defense by one stage.
Puts the target to sleep.
Reduces damage from special attacks by 50% for five turns.
Protects Pokémon on the ground from priority moves and increases the power of th…
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
User and target swap abilities.
User and target swap items.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Can only be used after all of the user’s other moves have been used.
User receives 1/3 the damage inflicted in recoil.
User receives 1/3 the damage inflicted in recoil.
Calculates damage with the target’s attacking stat.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Power doubles if user is burned, paralyzed, or poisoned.
User must switch out after attacking.
Has double power if the target has a major status ailment.
Never misses.
If target has a berry, inflicts double damage and uses the berry.
Takes the target’s item.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s accuracy by one stage.
Lowers the target’s Attack by one stage.
Allows the trainer to switch out the user and pass effects along to its replacem…
Confuses the target.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Attack by two stages.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts damage equal to the user’s level.
Discards the user’s stat changes and copies the target’s.
Changes the weather to rain for five turns.
Heals the user by half its max HP.
Changes the weather to a sandstorm for five turns.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Abilities
“If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.”
Related Pokémon
Other Psychic picks worth scouting