Is Mega Alakazam good in Pokemon Champions?
- Psychic type
- Base stat total 600
- Weak to Bug, Ghost, Dark
Base Stats
Mega Alakazam Weaknesses & Resistances
Mega Alakazam Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Alakazam's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
The user switches spots with one of its allies. With each consecutive use this m…
Gives the entire field the Trick Room status for 5 turns.
Gives the target's spot the Future Attack status.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
If the user is under the effect of Psychic Terrain this move's power is boosted…
This is a special move but the damage it deals is calculated using the target's…
Has a 20% chance of making the target flinch.
This move has a 1-stage Critical-Hit Ratio Boost.
This move's power is increased by 20 for each stage that the user's stats have b…
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
The user adds its Defense stat to the target's Defense stat then splits the tota…
The user swaps the changes to its Defense and Sp. Def stats with the changes to…
The user gains the Sealing Off status.
Gives the user's side the Light Screen status for 5 turns.
Gives the entire field the Magic Room status for 5 turns.
The user swaps the changes to its Attack and Sp. Atk stats with the changes to t…
Turns the entire field into Psychic Terrain for 5 turns.
Gives the user's side the Reflect status for 5 turns.
Fully restores the user's HP and cures any status conditions. The user falls asl…
Changes the user's Ability to be the same as the target's.
The user and the target swap their Abilities.
The user and the target swap their Speed stats.
The user and the target swap their held items.
Gives the entire field the Wonder Room status for 5 turns.
The user protects itself from incoming moves for the turn. With each consecutive…
Paralyzes the target.
The user gains the Recharging status on the turn after this move is used.
The user gains the Recharging status on the turn after this move is used.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Inflicts regular damage with no additional effect.
Has a 30% chance of lowering the target's Defense stat by 1 stage.
The damage dealt by this move is calculated using the target's Attack stat inste…
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 30% chance of paralyzing the target. If the target has the Minimized statu…
Inflicts regular damage with no additional effect.
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Has a 20% chance of leaving the target burned frozen or paralyzed.
The user's HP is restored by 1/2 of the damage dealt by this move.
Has a 10% chance of burning the target.
Has a 10% chance of freezing the target.
Has a 10% chance of paralyzing the target.
This move's power is doubled if the user is poisoned badly poisoned burned or pa…
If multiple Pokémon use this move in the same turn the second user onward will a…
If the user is not already holding an item it steals the target's held item.
Can be used only if the user is asleep. Has a 30% chance of making the target fl…
Gives the target the Infatuated status. This move will fail against a target tha…
Gives the target the Move Disabled status for 4 turns.
Boosts the user's evasiveness by 1 stage.
Gives the target the Encore status.
During the turn this move is used if the user takes damage from a move that woul…
This move's power and effects depend on the user's held item. The held item is l…
The heavier the target the greater this move's power (ranging between 20 and 120…
Boosts the user's Sp. Atk stat by 2 stages.
Summons rain for 5 turns.
Restores 1/2 of the user's max HP.
Gives the user's side the Safeguard status for 5 turns.
Can be used only if the user is asleep. The user uses one of the other moves it…
The user loses 1/4 of its max HP to create a substitute. The substitute will be…
Summons harsh sunlight for 5 turns.
Gives the target the Taunted status.
Abilities
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