Is Mega Meowstic good in Pokemon Champions?
- Psychic type
- Base stat total 566
- Weak to Bug, Ghost, Dark
Base Stats
Mega Meowstic Weaknesses & Resistances
Mega Meowstic Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mega Meowstic's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
For five turns, slower Pokémon will act before faster Pokémon.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to make the target flinch.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Special Attack and Special Defense by one stage.
Disables moves and immunities that involve flying or levitating for five turns.
Prevents the target from using any moves that the user also knows.
Reduces damage from special attacks by 50% for five turns.
Negates held items for five turns.
Protects Pokémon on the ground from priority moves and increases the power of th…
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Copies the target’s ability.
User and target swap abilities.
User and target swap items.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Can only be used as the first move after the user enters battle. Causes the tar…
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Prevents any priority moves from hitting friendly Pokémon this turn.
Paralyzes the target.
Target sleeps at the end of the next turn.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to lower the target’s Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Attack by one stage.
Has a chance to paralyze the target.
Has a chance to make the target flinch.
User digs underground, dodging all attacks, and hits next turn.
Has a chance to lower the target’s Special Defense by one stage.
Power doubles if user is burned, paralyzed, or poisoned.
Only works if the target is about to use a damaging move.
Takes the target’s item.
Has double power if it’s used more than once per turn.
Has a chance to raise the user’s Special Attack by one stage.
Power is doubled if the target has already moved this turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Hits 2-5 times in one turn.
Allows the trainer to switch out the user and pass effects along to its replacem…
Lowers the target’s Attack by two stages.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Special Defense by two stages.
Prevents the target from leaving battle.
For five turns, protects all Pokémon on the ground from major status ailments an…
Raises the user’s Special Attack by two stages.
Discards the user’s stat changes and copies the target’s.
Changes the weather to rain for five turns.
Protects the user’s field from major status ailments and confusion for five turn…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Lowers the target’s Attack and Defense by one stage.
User will recover half its max HP at the end of the next turn.
Abilities
Related Pokémon
Other Psychic picks worth scouting