Mr Rime
Is Mr Rime good in Pokemon Champions?
- Ice/Psychic types
- Base stat total 520
- Weak to Fire, Bug, Rock
Base Stats
Mr Rime Weaknesses & Resistances
Mr Rime Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Mr Rime's most-run set against each top meta set, preloaded in the damage calc.
Movepool
Sorted by STAB then competitive usage
Has a chance to lower the target’s Speed by one stage.
User switches places with the friendly Pokémon opposite it.
For five turns, slower Pokémon will act before faster Pokémon.
Hits the target two turns later.
Has a chance to freeze the target.
Has a chance to freeze the target.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to make the target flinch.
Has a chance to freeze the target.
Super-effective against Water.
Inflicts double damage if the user takes damage before attacking this turn.
Always scores a critical hit.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Inflicts regular damage with no additional effect.
Raises the user’s Special Attack and Special Defense by one stage.
User swaps Defense and Special Defense changes with the target.
Resets all Pokémon’s stats, accuracy, and evasion.
Puts the target to sleep.
Reduces damage from special attacks by 50% for five turns.
Negates held items for five turns.
Inflicts twice the damage the user received from the last special hit it took.
Averages Attack and Special Attack with the target.
User swaps Attack and Special Attack changes with the target.
Protects Pokémon on the ground from priority moves and increases the power of th…
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
Copies the target’s ability.
Causes a one-hit KO.
User and target swap abilities.
User and target swap items.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Can only be used as the first move after the user enters battle. Causes the tar…
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Requires a turn to charge before attacking.
Has a chance to paralyze the target.
Calculates damage with the target’s attacking stat.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
Forced to use this move for several turns. Pokémon cannot fall asleep in that t…
Has a chance to paralyze the target.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Destroys Reflect and Light Screen.
Drains half the damage inflicted to heal the user.
Has double power if the user’s last move failed.
Power doubles if user is burned, paralyzed, or poisoned.
Only works if the target is about to use a damaging move.
Has double power if it’s used more than once per turn.
Takes the target’s item.
Power is doubled if the target has already moved this turn.
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Has a chance to make the target flinch. Only works if the user is sleeping.
Makes the target act next this turn.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Allows the trainer to switch out the user and pass effects along to its replacem…
Prevents the target from leaving battle.
Lowers the target’s Attack by two stages.
Confuses the target.
Uses the target’s last used move.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Prevents the user’s HP from lowering below 1 this turn.
Lowers the target’s Special Defense by two stages.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Raises the user’s Defense by two stages.
For five turns, protects all Pokémon on the ground from major status ailments an…
Raises the user’s Special Attack by two stages.
Changes the weather to rain for five turns.
User recovers the item it last used up.
Protects the user’s field from major status ailments and confusion for five turn…
Lowers the target’s Defense by two stages.
Heals the user by half its max HP.
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Raises the target’s Attack by two stages and confuses the target.
For the next few turns, the target can only use damaging moves.
Confuses the target.
Lowers the target’s Attack and Defense by one stage.
Prevents the target from using the same move twice in a row.
Abilities
“When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.”
Related Pokémon
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