Reuniclus
Is Reuniclus good in Pokemon Champions?
- Psychic type
- Base stat total 490
- Weak to Bug, Ghost, Dark
Base Stats
Reuniclus Weaknesses & Resistances
Reuniclus Weaknesses
Offensive Coverage
STAB vs. all typesHow this Pokémon's STAB attacks land against every defending type.
One tap: Reuniclus's most-run set against each top meta set, preloaded in the damage calc.
Common Sets
Full configurations that actually appeared together — scouting an unfamiliar opponent? Match their item, the moves they're likely running are here.
Movepool
Sorted by STAB then competitive usage
User switches places with the friendly Pokémon opposite it.
For five turns, slower Pokémon will act before faster Pokémon.
Hits the target two turns later.
Has a chance to lower the target’s Special Defense by one stage.
Inflicts regular damage with no additional effect.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a chance to make the target flinch.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Raises the user’s Special Attack and Special Defense by one stage.
Disables moves and immunities that involve flying or levitating for five turns.
User swaps Defense and Special Defense changes with the target.
Prevents the target from using any moves that the user also knows.
Reduces damage from special attacks by 50% for five turns.
User swaps Attack and Special Attack changes with the target.
Protects Pokémon on the ground from priority moves and increases the power of th…
Reduces damage from physical attacks by half.
User sleeps for two turns, completely healing itself.
User and target swap abilities.
User and target swap items.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Ally’s next move inflicts half more damage.
Prevents any moves from hitting the user this turn.
Paralyzes the target.
If the user takes damage before attacking, the attack is canceled.
User foregoes its next turn to recharge.
User foregoes its next turn to recharge.
Inflicts regular damage with no additional effect.
Has a chance to lower the target’s Special Defense by one stage.
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Has a chance to paralyze the target.
Lowers user’s Speed by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to paralyze the target.
Has a chance to lower the target’s Special Defense by one stage.
Has a chance to lower the target’s Special Defense by one stage.
Drains half the damage inflicted to heal the user.
Has a chance to burn the target.
Has a chance to freeze the target.
Has a chance to make the target flinch.
Has a chance to paralyze the target.
Power doubles if user is burned, paralyzed, or poisoned.
Target drops its held item.
Has a chance to lower the target’s Speed by one stage.
Has double power if it’s used more than once per turn.
Has a chance to make the target flinch. Only works if the user is sleeping.
Raises the user’s Defense by two stages.
Target falls in love if it has the opposite gender, and has a 50% chance to refu…
Lowers the target’s Attack by two stages.
Confuses the target.
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Lowers the target’s HP to equal the user’s.
Prevents the user’s HP from lowering below 1 this turn.
Throws held item at the target; power depends on the item.
Inflicts more damage to heavier targets, with a maximum of 120 power.
Power raises when the user has lower Speed, up to a maximum of 150.
Raises the user’s Defense by two stages.
Inflicts damage equal to the user’s level.
Sets the user’s and targets’s HP to the average of their current HP.
Discards the user’s stat changes and copies the target’s.
Changes the weather to rain for five turns.
Heals the user by half its max HP.
Protects the user’s field from major status ailments and confusion for five turn…
Randomly uses one of the user’s other three moves. Only works if the user is sl…
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further…
Changes the weather to sunny for five turns.
Abilities
“The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.”
Related Pokémon
Other Psychic picks worth scouting