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Meta · Archetypes · Reg G

ARCHETYPES

Rain, Sun, Trick Room, Tailwind, and the rest — each archetype shows its current anchors and who they're hiding from.

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Archetype

Trick Room

8 anchors

Reverses speed order so slower Pokemon move first. Built around bulky, low-speed attackers paired with setters like Hatterene or Cresselia.

▲ Hates
dark
ghos
Key ability: Levitate · Magic BounceKey moves: Trick Room
🌧️
Archetype

Rain

4 anchors

Drizzle sets rain to boost Water moves by 50% and enable Swift Swim. Rain teams hit fast and hard with Water/Electric/Grass coverage.

▲ Hates
gras
elec
Key ability: Drizzle · Swift SwimKey moves: Rain Dance
☀️
Archetype

Sun

5 anchors

Drought powers up Fire moves and enables Chlorophyll. Sun teams combine fast Grass sweepers with powerful Fire-type attackers.

▲ Hates
wate
rock
Key ability: Drought · ChlorophyllKey moves: Sunny Day
🏜️
Archetype

Sand

2 anchors

Sand Stream chips non-Rock/Ground/Steel Pokemon and boosts Rock-type SpDef by 50%. Sand Rush Pokemon become terrifying sweepers.

▲ Hates
wate
gras
figh
Key ability: Sand Stream · Sand RushKey moves: Sandstorm
💨
Archetype

Tailwind

8 anchors

Doubles team speed for 4 turns. Tailwind teams use fast setters to outspeed everything and overwhelm with raw offensive pressure.

Key ability: Prankster · Gale WingsKey moves: Tailwind
⚔️
Archetype

Hyper Offense

8 anchors

Pure aggression — maximize damage output with Life Orb, Choice items, and priority moves. Win before the opponent can set up.

Key ability: Intimidate · Defiant · Huge PowerKey moves: Fake Out · Sucker Punch
⚖️
Archetype

Balance

8 anchors

Flexible teams that adapt to any matchup. Intimidate cycling, defensive pivots, and mixed speed control let you play reactively.

Key ability: Intimidate · RegeneratorKey moves: Protect · Parting Shot · Fake Out