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Guide · Speed Tiers · Lv 50

Who Moves First.

Speed creep is flatter in Champions — the 32-SP cap means almost everyone's running the same max investment. That makes base speed tiers the only thing that separates threats. Here's the board.

▸ How To Read This
  • Every number is Lv 50, 31 IV, 32 SP in Speed — the only way to hit the tier you see here is full Speed investment.
  • Speed ties are resolved randomly in-game. If you're at the same tier as a threat, plan like it's a coin flip.
  • Need a specific matchup, an ability like Swift Swim, or a Choice Scarf line? Use the Speed Tier Calculator — this page is the static reference.
Max Speed, Jolly / Timid
Top 25

32 SP into Speed with a + Speed nature — the unbuffed ceiling.

Max Speed, Neutral Nature
Top 25

32 SP, no nature boost. Where the Brave / Quiet / Relaxed crowd lands.

Under Tailwind (×2)
Top 25

Max-invested, + Speed nature, doubled. What a Tailwind-lead puts on the field.

◆ Target Benchmarks
Outspeed 135 base Speed: you need the Tailwind tier or a +1 Speed boost to beat the very top of the scale. Very little outruns it otherwise.
Outspeed 100 base Jolly: extremely common benchmark. A lot of the roster lives here, so landing just above it pays off constantly.
Creep the neutral-natured: Trick Room attackers often run 0 Speed SP to go last in TR. If you're building TR, flip your benchmark — you want the lowest speed, not the highest.