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The Training Sets People Actually Run.

Nature + stat point spreads aggregated from 1009 community tournament teams across 186Pokémon. Shown in SP — flip the toggle for EV values if you're cross-referencing Smogon.

Datos sync 2026-06-18¿Datos incorrectos? Repórtalo
Most-Run Spreads Overall
Top 30 · from 1009 teams
Recommended Starter · Per Pokémon
Top 40 species

The single most-common spread for each of the most-run Pokémon. New to a mon? Start here — this is what tournament players are actually putting on it.

  • 1GarchompGarchompJolly
    2 HP / 32 Atk / 32 Spe380 teams · 12%
    Why this spread Max-attack physical sweeper — every point goes to power and speed.
    Underspeeds standard Sneasler by 3 (sits at 169 vs 172).
  • 2SneaslerSneaslerAdamant
    2 HP / 32 Atk / 32 Spe358 teams · 14%
    Why this spread Max-attack physical sweeper — every point goes to power and speed.
    Outspeeds standard Garchomp by 3 (hits 172).
  • 32 Atk / 2 Def / 32 Spe344 teams · 17%
    Why this spread Max-attack physical sweeper — every point goes to power and speed.
    Speed reaches 143.
  • 4KingambitKingambitAdamant
    32 HP / 32 Atk / 2 Spe343 teams · 5%
    Why this spread Bulky physical attacker — survives a hit, returns it.
    Note: Jolly Garchomp Earthquake can KO (93–110%).
    Lives Calm Sinistcha Scald (24–29% max roll).
  • 32 HP / 32 Atk / 2 Def280 teams · 1%
    Why this spread Bulky physical attacker — survives a hit, returns it.
    Note: Jolly Garchomp Earthquake can KO (117–140%).
    Lives Calm Sinistcha Scald (48–56% max roll).
  • 6CharizardCharizardTimid
    2 HP / 32 SpA / 32 Spe197 teams · 5%
    Why this spread Max-attack special sweeper — every point goes to power and speed.
    Underspeeds standard Garchomp by 2 (sits at 167 vs 169).
  • 2 HP / 32 SpA / 32 Spe189 teams · 8%
    Why this spread Max-attack special sweeper — every point goes to power and speed.
    Outspeeds standard Basculegion Male by 1 (hits 144).
  • 32 HP / 14 Def / 20 SpD189 teams · 6%
    Why this spread Balanced spread — splits points across offense, bulk, and speed.
    Lives Jolly Garchomp Earthquake (27–32% max roll).
    Lives Timid Whimsicott Moonblast (29–35% max roll).
  • 2 HP / 32 Atk / 32 Spe184 teams · 37%
    Why this spread Max-attack physical sweeper — every point goes to power and speed.
    Speed reaches 200.
  • 10FarigirafFarigirafModest
    29 HP / 3 Def / 2 SpA / 32 SpD123 teams · 2%
    Why this spread Dedicated special wall — meant to absorb hits all game, not trade.
    Lives Jolly Garchomp Earthquake (64–76% max roll).
    Lives Calm Sinistcha Scald (19–23% max roll).
  • 11SylveonSylveonModest
    9 HP / 22 Def / 20 SpA / 15 Spe112 teams · 4%
    Why this spread Balanced spread — splits points across offense, bulk, and speed.
    Lives Jolly Garchomp Earthquake (69–82% max roll).
  • 12WhimsicottWhimsicottTimid
    2 HP / 32 SpA / 32 Spe108 teams · 20%
    Why this spread Max-attack special sweeper — every point goes to power and speed.
    Speed reaches 184.
  • 13ArchaludonArchaludonTimid
    2 HP / 32 SpA / 32 Spe106 teams · 11%
    Why this spread Max-attack special sweeper — every point goes to power and speed.
    Speed reaches 150.
  • 14Rotom WashRotom WashTimid
    12 HP / 6 Def / 15 SpA / 10 SpD / 23 Spe106 teams · 4%
    Why this spread Speed-control build — leans on outspeeding rather than raw damage.
    Underspeeds standard Basculegion Male by 2 (sits at 141 vs 143).
  • 15PelipperPelipperModest
    2 HP / 32 SpA / 32 Spe104 teams · 20%
    Why this spread Max-attack special sweeper — every point goes to power and speed.
    Underspeeds standard Sinistcha by 5 (sits at 117 vs 122).
  • 16FroslassFroslassTimid
    2 HP / 32 SpA / 32 Spe91 teams · 9%
    Why this spread Max-attack special sweeper — every point goes to power and speed.
    Speed-ties standard Raichu at 178 — coin flip.
  • 17DragoniteDragoniteModest
    2 HP / 32 SpA / 32 Spe91 teams · 19%
    Why this spread Speed-control build — leans on outspeeding rather than raw damage.
    Speed reaches 132.
  • 18TyranitarTyranitarJolly
    2 HP / 32 Atk / 32 Spe86 teams · 10%
    Why this spread Max-attack physical sweeper — every point goes to power and speed.
    Outspeeds standard Sinistcha by 2 (hits 124).
  • 19MiloticMiloticModest
    32 HP / 21 Def / 10 SpA / 1 SpD / 2 Spe81 teams · 5%
    Why this spread Balanced spread — splits points across offense, bulk, and speed.
    Lives Jolly Garchomp Earthquake (55–65% max roll).
    Lives Calm Sinistcha Scald (9–10% max roll).
  • 20TalonflameTalonflameJolly
    2 HP / 32 Atk / 32 Spe77 teams · 30%
    Why this spread Max-attack physical sweeper — every point goes to power and speed.
    Speed reaches 195.
  • 2 HP / 32 Atk / 32 Spe64 teams · 17%
    Why this spread Speed-control build — leans on outspeeding rather than raw damage.
    Speed-ties standard Grimmsnarl at 112 — coin flip.
  • 22VenusaurVenusaurModest
    2 HP / 32 SpA / 32 Spe62 teams · 13%
    Why this spread Max-attack special sweeper — every point goes to power and speed.
    Speed reaches 132.
  • 23GlimmoraGlimmoraTimid
    2 HP / 32 SpA / 32 Spe61 teams · 16%
    Why this spread Max-attack special sweeper — every point goes to power and speed.
    Speed reaches 151.
  • 24GengarGengarTimid
    2 HP / 32 SpA / 32 Spe55 teams · 15%
    Why this spread Max-attack special sweeper — every point goes to power and speed.
    Speed-ties standard Raichu at 178 — coin flip.
  • 25CorviknightCorviknightCareful
    27 HP / 11 Atk / 1 Def / 5 SpD / 22 Spe50 teams · 4%
    Why this spread Speed-control build — leans on outspeeding rather than raw damage.
    Underspeeds standard Grimmsnarl by 3 (sits at 109 vs 112).
    Lives Jolly Garchomp Earthquake (0–0% max roll).
    Lives Calm Sinistcha Scald (22–26% max roll).
  • 26KangaskhanKangaskhanAdamant
    32 HP / 32 Atk / 1 Def / 1 SpD47 teams · 13%
    Why this spread Bulky physical attacker — survives a hit, returns it.
    Lives Jolly Garchomp Earthquake (63–74% max roll).
    Lives Calm Sinistcha Scald (25–29% max roll).
  • 27TorkoalTorkoalQuiet
    32 HP / 32 SpA / 2 SpD47 teams · 34%
    Why this spread Bulky special attacker — survives a hit, returns it.
    Note: Jolly Garchomp Earthquake can KO (95–113%).
    Lives Calm Sinistcha Scald (64–77% max roll).
  • 28BlastoiseBlastoiseModest
    2 HP / 32 SpA / 32 Spe47 teams · 17%
    Why this spread Max-attack special sweeper — every point goes to power and speed.
    Speed reaches 130.
  • 32 HP / 19 Def / 15 SpD46 teams · 20%
    Why this spread Balanced spread — splits points across offense, bulk, and speed.
    Lives Jolly Garchomp Earthquake (75–89% max roll).
    Lives Calm Sinistcha Scald (28–33% max roll).
  • 30ExcadrillExcadrillAdamant
    2 HP / 32 Atk / 32 Spe42 teams · 19%
    Why this spread Max-attack physical sweeper — every point goes to power and speed.
    Underspeeds standard Basculegion Male by 3 (sits at 140 vs 143).
  • 31GardevoirGardevoirModest
    2 HP / 32 SpA / 32 Spe42 teams · 10%
    Why this spread Max-attack special sweeper — every point goes to power and speed.
    Speed reaches 132.
  • 32Kommo OKommo OTimid
    2 HP / 32 SpA / 32 Spe40 teams · 10%
    Why this spread Speed-control build — leans on outspeeding rather than raw damage.
    Speed reaches 150.
  • 2 HP / 32 SpA / 32 Spe39 teams · 23%
    Why this spread Max-attack special sweeper — every point goes to power and speed.
    Underspeeds standard Raichu by 1 (sits at 177 vs 178).
  • 34ScizorScizorAdamant
    32 HP / 32 Atk / 2 Spe38 teams · 13%
    Why this spread Bulky physical attacker — survives a hit, returns it.
    Lives Jolly Garchomp Earthquake (63–75% max roll).
    Lives Calm Sinistcha Scald (29–35% max roll).
  • 35DelphoxDelphoxTimid
    9 HP / 23 Def / 5 SpA / 29 Spe38 teams · 21%
    Why this spread Speed-control build — leans on outspeeding rather than raw damage.
    Underspeeds standard Garchomp by 1 (sits at 168 vs 169).
    Note: Jolly Garchomp Earthquake can KO (147–174%).
  • 36PolitoedPolitoedBold
    32 HP / 25 Def / 6 SpD / 3 Spe33 teams · 6%
    Why this spread Balanced spread — splits points across offense, bulk, and speed.
    Lives Jolly Garchomp Earthquake (52–61% max roll).
    Lives Calm Sinistcha Scald (0–0% max roll).
  • 37SableyeSableyeSassy
    32 HP / 9 Def / 25 SpD32 teams · 13%
    Why this spread Balanced spread — splits points across offense, bulk, and speed.
    Lives Jolly Garchomp Earthquake (82–97% max roll).
    Lives Calm Sinistcha Scald (28–33% max roll).
  • 38GyaradosGyaradosJolly
    2 HP / 32 Atk / 32 Spe31 teams · 10%
    Why this spread Max-attack physical sweeper — every point goes to power and speed.
    Outspeeds standard Basculegion Male by 3 (hits 146).
  • 39LopunnyLopunnyJolly
    2 HP / 32 Atk / 32 Spe26 teams · 31%
    Why this spread Max-attack physical sweeper — every point goes to power and speed.
    Speed-ties standard Sneasler at 172 — coin flip.
  • 40HydreigonHydreigonTimid
    2 HP / 32 SpA / 32 Spe25 teams · 12%
    Why this spread Max-attack special sweeper — every point goes to power and speed.
    Underspeeds standard Garchomp by 4 (sits at 165 vs 169).
Source Community-maintained VGCPastes Champions sheet. Teams paste Showdown format but the numbers you see here are already Champions Stat Points — totals cap at 66, not 510. Toggle switches to the equivalent EV values for Smogon cross-reference.