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Meta · Top Spreads · Reg M-B
The Training Sets People Actually Run.
Nature + stat point spreads aggregated from 1009 community tournament teams across 186Pokémon. Shown in SP — flip the toggle for EV values if you're cross-referencing Smogon.
●Data synced 2026-06-18See wrong data? Report it
Most-Run Spreads Overall
Top 30 · from 1009 teams
- 2 HP / 32 Atk / 32 Spe68× · 37%
- 32 Atk / 2 Def / 32 Spe58× · 17%
- 2 HP / 32 Atk / 32 Spe49× · 14%
- 2 HP / 32 Atk / 32 Spe46× · 13%
- 2 HP / 32 Atk / 32 Spe44× · 12%
- 2 HP / 32 Atk / 32 Spe39× · 11%
- 2 HP / 32 Atk / 32 Spe33× · 10%
- 32 Atk / 2 Def / 32 Spe33× · 10%
- 2 HP / 32 Atk / 32 Spe25× · 7%
- 1 HP / 32 Atk / 1 Def / 32 Spe24× · 7%
- 2 HP / 32 Atk / 32 Spe23× · 30%
- 2 HP / 32 SpA / 32 Spe22× · 20%
- 32 Atk / 1 Def / 1 SpD / 32 Spe22× · 6%
- 32 Atk / 2 Def / 32 Spe22× · 6%
- 32 Atk / 2 Def / 32 Spe22× · 6%
- 2 HP / 32 SpA / 32 Spe21× · 20%
- 32 Atk / 2 Def / 32 Spe18× · 10%
- 2 HP / 32 SpA / 32 Spe17× · 19%
- 32 HP / 32 Atk / 2 Spe16× · 5%
- 32 HP / 32 SpA / 2 SpD16× · 34%
- 2 HP / 32 SpA / 32 Spe15× · 8%
- 32 Atk / 1 Def / 1 SpD / 32 Spe15× · 8%
- 32 HP / 32 Atk / 2 SpD14× · 4%
- 2 HP / 32 SpA / 32 Spe12× · 11%
- 32 HP / 32 Atk / 2 Def12× · 3%
- 32 HP / 14 Def / 20 SpD12× · 6%
- 32 HP / 1 Def / 32 SpA / 1 SpD12× · 26%
- 2 HP / 32 SpA / 32 Spe12× · 12%
- 32 HP / 32 Atk / 2 Def11× · 3%
- 2 HP / 32 Atk / 32 Spe11× · 17%
Recommended Starter · Per Pokémon
Top 40 species
The single most-common spread for each of the most-run Pokémon. New to a mon? Start here — this is what tournament players are actually putting on it.
- 2 HP / 32 Atk / 32 Spe380 teams · 12%Why this spread — Max-attack physical sweeper — every point goes to power and speed.• Underspeeds standard Sneasler by 3 (sits at 169 vs 172).
- 2 HP / 32 Atk / 32 Spe358 teams · 14%Why this spread — Max-attack physical sweeper — every point goes to power and speed.• Outspeeds standard Garchomp by 3 (hits 172).
- 32 Atk / 2 Def / 32 Spe344 teams · 17%Why this spread — Max-attack physical sweeper — every point goes to power and speed.• Speed reaches 143.
- 32 HP / 32 Atk / 2 Spe343 teams · 5%Why this spread — Bulky physical attacker — survives a hit, returns it.• Note: Jolly Garchomp Earthquake can KO (93–110%).• Lives Calm Sinistcha Scald (24–29% max roll).
- 32 HP / 32 Atk / 2 Def280 teams · 1%Why this spread — Bulky physical attacker — survives a hit, returns it.• Note: Jolly Garchomp Earthquake can KO (117–140%).• Lives Calm Sinistcha Scald (48–56% max roll).
- 2 HP / 32 SpA / 32 Spe197 teams · 5%Why this spread — Max-attack special sweeper — every point goes to power and speed.• Underspeeds standard Garchomp by 2 (sits at 167 vs 169).
- 2 HP / 32 SpA / 32 Spe189 teams · 8%Why this spread — Max-attack special sweeper — every point goes to power and speed.• Outspeeds standard Basculegion Male by 1 (hits 144).
- 32 HP / 14 Def / 20 SpD189 teams · 6%Why this spread — Balanced spread — splits points across offense, bulk, and speed.• Lives Jolly Garchomp Earthquake (27–32% max roll).• Lives Timid Whimsicott Moonblast (29–35% max roll).
- 2 HP / 32 Atk / 32 Spe184 teams · 37%Why this spread — Max-attack physical sweeper — every point goes to power and speed.• Speed reaches 200.
- 29 HP / 3 Def / 2 SpA / 32 SpD123 teams · 2%Why this spread — Dedicated special wall — meant to absorb hits all game, not trade.• Lives Jolly Garchomp Earthquake (64–76% max roll).• Lives Calm Sinistcha Scald (19–23% max roll).
- 9 HP / 22 Def / 20 SpA / 15 Spe112 teams · 4%Why this spread — Balanced spread — splits points across offense, bulk, and speed.• Lives Jolly Garchomp Earthquake (69–82% max roll).
- 2 HP / 32 SpA / 32 Spe108 teams · 20%Why this spread — Max-attack special sweeper — every point goes to power and speed.• Speed reaches 184.
- 2 HP / 32 SpA / 32 Spe106 teams · 11%Why this spread — Max-attack special sweeper — every point goes to power and speed.• Speed reaches 150.
- 12 HP / 6 Def / 15 SpA / 10 SpD / 23 Spe106 teams · 4%Why this spread — Speed-control build — leans on outspeeding rather than raw damage.• Underspeeds standard Basculegion Male by 2 (sits at 141 vs 143).
- 2 HP / 32 SpA / 32 Spe104 teams · 20%Why this spread — Max-attack special sweeper — every point goes to power and speed.• Underspeeds standard Sinistcha by 5 (sits at 117 vs 122).
- 2 HP / 32 SpA / 32 Spe91 teams · 9%Why this spread — Max-attack special sweeper — every point goes to power and speed.• Speed-ties standard Raichu at 178 — coin flip.
- 2 HP / 32 SpA / 32 Spe91 teams · 19%Why this spread — Speed-control build — leans on outspeeding rather than raw damage.• Speed reaches 132.
- 2 HP / 32 Atk / 32 Spe86 teams · 10%Why this spread — Max-attack physical sweeper — every point goes to power and speed.• Outspeeds standard Sinistcha by 2 (hits 124).
- 32 HP / 21 Def / 10 SpA / 1 SpD / 2 Spe81 teams · 5%Why this spread — Balanced spread — splits points across offense, bulk, and speed.• Lives Jolly Garchomp Earthquake (55–65% max roll).• Lives Calm Sinistcha Scald (9–10% max roll).
- 2 HP / 32 Atk / 32 Spe77 teams · 30%Why this spread — Max-attack physical sweeper — every point goes to power and speed.• Speed reaches 195.
- 2 HP / 32 Atk / 32 Spe64 teams · 17%Why this spread — Speed-control build — leans on outspeeding rather than raw damage.• Speed-ties standard Grimmsnarl at 112 — coin flip.
- 2 HP / 32 SpA / 32 Spe62 teams · 13%Why this spread — Max-attack special sweeper — every point goes to power and speed.• Speed reaches 132.
- 2 HP / 32 SpA / 32 Spe61 teams · 16%Why this spread — Max-attack special sweeper — every point goes to power and speed.• Speed reaches 151.
- 2 HP / 32 SpA / 32 Spe55 teams · 15%Why this spread — Max-attack special sweeper — every point goes to power and speed.• Speed-ties standard Raichu at 178 — coin flip.
- 27 HP / 11 Atk / 1 Def / 5 SpD / 22 Spe50 teams · 4%Why this spread — Speed-control build — leans on outspeeding rather than raw damage.• Underspeeds standard Grimmsnarl by 3 (sits at 109 vs 112).• Lives Jolly Garchomp Earthquake (0–0% max roll).• Lives Calm Sinistcha Scald (22–26% max roll).
- 32 HP / 32 Atk / 1 Def / 1 SpD47 teams · 13%Why this spread — Bulky physical attacker — survives a hit, returns it.• Lives Jolly Garchomp Earthquake (63–74% max roll).• Lives Calm Sinistcha Scald (25–29% max roll).
- 32 HP / 32 SpA / 2 SpD47 teams · 34%Why this spread — Bulky special attacker — survives a hit, returns it.• Note: Jolly Garchomp Earthquake can KO (95–113%).• Lives Calm Sinistcha Scald (64–77% max roll).
- 2 HP / 32 SpA / 32 Spe47 teams · 17%Why this spread — Max-attack special sweeper — every point goes to power and speed.• Speed reaches 130.
- 32 HP / 19 Def / 15 SpD46 teams · 20%Why this spread — Balanced spread — splits points across offense, bulk, and speed.• Lives Jolly Garchomp Earthquake (75–89% max roll).• Lives Calm Sinistcha Scald (28–33% max roll).
- 2 HP / 32 Atk / 32 Spe42 teams · 19%Why this spread — Max-attack physical sweeper — every point goes to power and speed.• Underspeeds standard Basculegion Male by 3 (sits at 140 vs 143).
- 2 HP / 32 SpA / 32 Spe42 teams · 10%Why this spread — Max-attack special sweeper — every point goes to power and speed.• Speed reaches 132.
- 2 HP / 32 SpA / 32 Spe40 teams · 10%Why this spread — Speed-control build — leans on outspeeding rather than raw damage.• Speed reaches 150.
- 2 HP / 32 SpA / 32 Spe39 teams · 23%Why this spread — Max-attack special sweeper — every point goes to power and speed.• Underspeeds standard Raichu by 1 (sits at 177 vs 178).
- 32 HP / 32 Atk / 2 Spe38 teams · 13%Why this spread — Bulky physical attacker — survives a hit, returns it.• Lives Jolly Garchomp Earthquake (63–75% max roll).• Lives Calm Sinistcha Scald (29–35% max roll).
- 9 HP / 23 Def / 5 SpA / 29 Spe38 teams · 21%Why this spread — Speed-control build — leans on outspeeding rather than raw damage.• Underspeeds standard Garchomp by 1 (sits at 168 vs 169).• Note: Jolly Garchomp Earthquake can KO (147–174%).
- 32 HP / 25 Def / 6 SpD / 3 Spe33 teams · 6%Why this spread — Balanced spread — splits points across offense, bulk, and speed.• Lives Jolly Garchomp Earthquake (52–61% max roll).• Lives Calm Sinistcha Scald (0–0% max roll).
- 32 HP / 9 Def / 25 SpD32 teams · 13%Why this spread — Balanced spread — splits points across offense, bulk, and speed.• Lives Jolly Garchomp Earthquake (82–97% max roll).• Lives Calm Sinistcha Scald (28–33% max roll).
- 2 HP / 32 Atk / 32 Spe31 teams · 10%Why this spread — Max-attack physical sweeper — every point goes to power and speed.• Outspeeds standard Basculegion Male by 3 (hits 146).
- 2 HP / 32 Atk / 32 Spe26 teams · 31%Why this spread — Max-attack physical sweeper — every point goes to power and speed.• Speed-ties standard Sneasler at 172 — coin flip.
- 2 HP / 32 SpA / 32 Spe25 teams · 12%Why this spread — Max-attack special sweeper — every point goes to power and speed.• Underspeeds standard Garchomp by 4 (sits at 165 vs 169).
Source Community-maintained VGCPastes Champions sheet. Teams paste Showdown format but the numbers you see here are already Champions Stat Points — totals cap at 66, not 510. Toggle switches to the equivalent EV values for Smogon cross-reference.