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Meta · Top Spreads · Reg M-C
The Training Sets People Actually Run.
Nature + stat point spreads aggregated from 780 community tournament teams across 162 Pokémon. Shown in SP. Flip the toggle for EV values if you're cross-referencing Smogon.
●Data synced 2026-11-05See wrong data? Report it
Most-Run Spreads Overall
Top 30 · from 780 teams
- 2 HP / 32 Atk / 32 Spe59× · 20%
- 2 HP / 32 SpA / 32 Spe54× · 29%
- 32 HP / 32 Def / 2 SpD47× · 36%
- 2 HP / 32 Atk / 32 Spe43× · 15%
- 2 HP / 32 Atk / 32 Spe38× · 54%
- 32 HP / 32 Def / 2 SpD37× · 28%
- 2 HP / 32 Atk / 32 Spe30× · 15%
- 32 HP / 32 Atk / 2 SpD21× · 23%
- 2 HP / 32 SpA / 32 Spe19× · 51%
- 2 HP / 32 Atk / 32 Spe18× · 43%
- 2 HP / 32 SpA / 32 Spe18× · 60%
- 2 HP / 32 SpA / 32 Spe18× · 28%
- 2 HP / 32 SpA / 32 Spe15× · 56%
- 2 HP / 32 Atk / 32 Spe14× · 70%
- 32 Atk / 2 Def / 32 Spe13× · 4%
- 32 Atk / 2 Def / 32 Spe13× · 10%
- 32 HP / 32 Atk / 2 SpD13× · 14%
- 1 HP / 32 Atk / 1 SpD / 32 Spe13× · 19%
- 32 HP / 1 Def / 32 SpA / 1 SpD13× · 35%
- 32 HP / 15 Atk / 19 SpD12× · 6%
- 2 HP / 32 Atk / 32 Spe12× · 9%
- 32 HP / 32 SpA / 2 SpD12× · 32%
- 32 HP / 32 Atk / 1 SpD / 1 Spe11× · 6%
- 2 HP / 32 SpA / 32 Spe11× · 6%
- 17 HP / 17 SpA / 32 Spe10× · 8%
- 32 HP / 14 Def / 20 SpD10× · 5%
- 32 HP / 32 Atk / 1 Def / 1 Spe10× · 5%
- 1 HP / 32 SpA / 1 SpD / 32 Spe10× · 5%
- 2 HP / 32 Atk / 32 Spe10× · 8%
- 2 HP / 32 Atk / 32 Spe10× · 16%
Recommended Starter · Per Pokémon
Top 40 species
The single most-common spread for each of the most-run Pokémon. New to a mon? Start here: this is what tournament players are actually putting on it.
- 24 HP / 15 Atk / 14 SpD / 13 Spe309 teams · 3%Why this spread · Balanced spread that splits points across offense, bulk, and speed.• Lives Adamant Sneasler Rock Smash (21–26% max roll).• Note: Timid Mega Charizard Y Hurricane can KO (128–151%).
- 2 HP / 32 Atk / 32 Spe289 teams · 20%Why this spread · Max-attack physical sweeper: every point goes to power and speed.• Outspeeds standard Mega Charizard Y by 5 (hits 172).
- 32 HP / 14 Def / 20 SpD213 teams · 5%Why this spread · Balanced spread that splits points across offense, bulk, and speed.• Lives Adamant Rillaboom U-turn (21–25% max roll).• Lives Timid Mega Charizard Y Hurricane (46–54% max roll).
- 2 HP / 32 Atk / 32 Spe196 teams · 15%Why this spread · Max-attack physical sweeper: every point goes to power and speed.• Speed reaches 102.
- 2 HP / 32 SpA / 32 Spe188 teams · 29%Why this spread · Speed-control build that leans on outspeeding rather than raw damage.• Speed reaches 189.
- 32 Atk / 2 Def / 32 Spe132 teams · 10%Why this spread · Max-attack physical sweeper: every point goes to power and speed.• Speed reaches 143.
- 32 HP / 32 Def / 2 SpD131 teams · 36%Why this spread · Dedicated physical wall, meant to absorb hits all game, not trade.• Lives Adamant Rillaboom U-turn (45–54% max roll).• Lives Timid Mega Charizard Y Hurricane (58–69% max roll).
- 17 HP / 17 SpA / 32 Spe124 teams · 8%Why this spread · Speed-control build that leans on outspeeding rather than raw damage.• Underspeeds standard Rillaboom by 1 (sits at 136 vs 137).
- 4 HP / 8 Def / 32 SpA / 22 Spe109 teams · 5%Why this spread · Max-attack special sweeper: every point goes to power and speed.• Outspeeds standard Garchomp by 4 (hits 158).
- 32 HP / 5 SpA / 26 SpD / 3 Spe94 teams · 4%Why this spread · Balanced spread that splits points across offense, bulk, and speed.• Lives Adamant Rillaboom U-turn (9–10% max roll).• Lives Timid Mega Charizard Y Hurricane (30–36% max roll).
- 32 HP / 32 Atk / 2 SpD90 teams · 23%Why this spread · Bulky physical attacker: survives a hit, returns it.• Lives Adamant Rillaboom U-turn (7–9% max roll).• Lives Timid Mega Charizard Y Hurricane (51–60% max roll).
- 2 HP / 32 SpA / 32 Spe89 teams · 11%Why this spread · Max-attack special sweeper: every point goes to power and speed.• Speed reaches 128.
- 32 HP / 11 Def / 23 Spe83 teams · 11%Why this spread · Speed-control build that leans on outspeeding rather than raw damage.• Speed reaches 190.• Lives Adamant Rillaboom U-turn (36–43% max roll).• Lives Timid Mega Charizard Y Hurricane (40–47% max roll).
- 16 HP / 18 Def / 3 SpA / 29 Spe79 teams · 5%Why this spread · Speed-control build that leans on outspeeding rather than raw damage.• Speed reaches 163.• Lives Adamant Rillaboom U-turn (7–8% max roll).
- 29 HP / 20 Def / 17 SpD79 teams · 9%Why this spread · Balanced spread that splits points across offense, bulk, and speed.• Lives Adamant Rillaboom U-turn (38–46% max roll).• Lives Timid Mega Charizard Y Hurricane (55–65% max roll).
- 32 HP / 11 Def / 10 SpA / 13 Spe78 teams · 5%Why this spread · Balanced spread that splits points across offense, bulk, and speed.• Lives Adamant Rillaboom U-turn (23–28% max roll).• Lives Timid Mega Charizard Y Hurricane (45–53% max roll).
- 2 HP / 32 Atk / 32 Spe70 teams · 54%Why this spread · Max-attack physical sweeper: every point goes to power and speed.• Outspeeds standard Garchomp by 2 (hits 156).
- 9 HP / 22 Def / 20 SpA / 15 Spe67 teams · 9%Why this spread · Balanced spread that splits points across offense, bulk, and speed.• Lives Adamant Rillaboom U-turn (13–16% max roll).
- 2 HP / 32 SpA / 32 Spe64 teams · 28%Why this spread · Max-attack special sweeper: every point goes to power and speed.• Outspeeds standard Mega Raichu Y by 3 (hits 203).
- 2 HP / 32 Atk / 32 Spe62 teams · 16%Why this spread · Max-attack physical sweeper: every point goes to power and speed.• Speed reaches 154.
- 2 HP / 32 SpA / 32 Spe54 teams · 19%Why this spread · Max-attack special sweeper: every point goes to power and speed.• Underspeeds standard Pelipper by 1 (sits at 127 vs 128).
- 28 HP / 17 Def / 10 SpA / 11 Spe47 teams · 11%Why this spread · Balanced spread that splits points across offense, bulk, and speed.• Lives Adamant Rillaboom U-turn (30–35% max roll).• Lives Timid Mega Charizard Y Hurricane (49–58% max roll).
- 32 HP / 32 Def / 2 SpD43 teams · 7%Why this spread · Dedicated physical wall, meant to absorb hits all game, not trade.• Lives Adamant Rillaboom U-turn (10–13% max roll).• Note: Timid Mega Charizard Y Hurricane can KO (107–128%).
- 17 HP / 17 Atk / 32 Spe42 teams · 10%Why this spread · Speed-control build that leans on outspeeding rather than raw damage.• Underspeeds standard Gholdengo by 1 (sits at 135 vs 136).
- 2 HP / 32 Atk / 32 Spe42 teams · 43%Why this spread · Max-attack physical sweeper: every point goes to power and speed.• Outspeeds standard Rillaboom by 3 (hits 140).
- 25 HP / 9 Atk / 32 Spe38 teams · 16%Why this spread · Speed-control build that leans on outspeeding rather than raw damage.• Speed reaches 178.• Lives Adamant Rillaboom U-turn (5–6% max roll).• Note: Timid Mega Charizard Y Hurricane can KO (128–152%).
- 32 HP / 1 Def / 32 SpA / 1 SpD37 teams · 35%Why this spread · Bulky special attacker: survives a hit, returns it.• Lives Adamant Rillaboom U-turn (9–11% max roll).• Lives Timid Mega Charizard Y Hurricane (81–97% max roll).
- 2 HP / 32 SpA / 32 Spe37 teams · 51%Why this spread · Max-attack special sweeper: every point goes to power and speed.• Speed reaches 161.
- 32 HP / 14 Def / 19 SpD / 1 Spe34 teams · 15%Why this spread · Balanced spread that splits points across offense, bulk, and speed.• Lives Adamant Rillaboom U-turn (19–22% max roll).• Note: Timid Mega Charizard Y Hurricane can KO (122–146%).
- 2 HP / 32 SpA / 32 Spe30 teams · 60%Why this spread · Max-attack special sweeper: every point goes to power and speed.• Speed reaches 184.
- 32 HP / 6 Def / 8 SpD / 20 Spe30 teams · 13%Why this spread · Speed-control build that leans on outspeeding rather than raw damage.• Underspeeds standard Sneasler by 2 (sits at 170 vs 172).• Lives Adamant Rillaboom U-turn (7–8% max roll).• Lives Timid Mega Charizard Y Hurricane (65–76% max roll).
- 2 HP / 32 SpA / 32 Spe30 teams · 20%Why this spread · Max-attack special sweeper: every point goes to power and speed.• Outspeeds standard Mega Raichu Y by 3 (hits 203).
- 25 HP / 2 Def / 20 SpA / 1 SpD / 18 Spe29 teams · 10%Why this spread · Bulky special attacker: survives a hit, returns it.• Outspeeds standard Garchomp by 4 (hits 158).• Lives Adamant Rillaboom U-turn (16–19% max roll).• Lives Timid Mega Charizard Y Hurricane (64–76% max roll).
- 24 HP / 15 Atk / 27 Spe28 teams · 14%Why this spread · Speed-control build that leans on outspeeding rather than raw damage.• Outspeeds standard Garchomp by 3 (hits 157).• Lives Adamant Rillaboom U-turn (17–21% max roll).• Lives Timid Mega Charizard Y Hurricane (28–34% max roll).
- 2 HP / 32 SpA / 32 Spe27 teams · 56%Why this spread · Max-attack special sweeper: every point goes to power and speed.• Outspeeds standard Pelipper by 4 (hits 132).
- 32 HP / 30 SpA / 4 Spe26 teams · 19%Why this spread · Bulky special attacker: survives a hit, returns it.• Lives Adamant Rillaboom U-turn (27–32% max roll).• Lives Timid Mega Charizard Y Hurricane (55–66% max roll).
- 2 HP / 32 Atk / 32 Spe25 teams · 36%Why this spread · Max-attack physical sweeper: every point goes to power and speed.• Speed reaches 122.
- 21 HP / 16 Atk / 3 Def / 26 Spe24 teams · 17%Why this spread · Speed-control build that leans on outspeeding rather than raw damage.• Underspeeds standard Gholdengo by 3 (sits at 133 vs 136).• Lives Adamant Rillaboom U-turn (18–21% max roll).
- 31 HP / 20 Def / 15 SpD23 teams · 9%Why this spread · Balanced spread that splits points across offense, bulk, and speed.• Lives Adamant Rillaboom U-turn (24–29% max roll).• Lives Timid Mega Charizard Y Hurricane (54–64% max roll).
- 10 HP / 24 SpA / 32 Spe21 teams · 14%Why this spread · Speed-control build that leans on outspeeding rather than raw damage.• Speed-ties standard Rillaboom at 137: coin flip.
Source Community-maintained VGCPastes Champions sheet. Teams paste Showdown format but the numbers you see here are already Champions Stat Points: totals cap at 66, not 510. Toggle switches to the equivalent EV values for Smogon cross-reference.